Understand Worrisome, Blissful
Useful when…
- Boosting the wearer's CRIT Rate and Follow-Up ATK damage.
- Adding target-specific CRIT DMG for allies after the wearer lands Follow-Up ATKs.
Effects and target condition
At S1, it increases the wearer's CRIT Rate by 18% and Follow-Up ATK DMG by 30%. After the wearer uses a Follow-Up ATK, the target receives Tame, up to 2 stacks. For each Tame stack, allies hitting enemies under that state gain 12% CRIT DMG against them. At S5, the wearer's bonuses are 30% CRIT Rate and 50% Follow-Up ATK DMG, while each Tame stack grants 20% CRIT DMG. The ally CRIT DMG benefit requires attacking an enemy under Tame; the Light Cone's description does not specify a duration for Tame.
Use and comparison
The wearer receives direct CRIT and Follow-Up ATK benefits, while the team-facing CRIT DMG depends on the wearer first using a Follow-Up ATK and allies then hitting the affected target. Baptism of Pure Thought instead ties extra CRIT DMG to debuffs on the enemy and grants an Ultimate-triggered effect that supports Follow-Up ATKs. Adversarial grants SPD after the wearer defeats an enemy; Arrows provides CRIT Rate at battle start for 3 turns. These effects support different attack patterns and conditions.
Investment
Promotion raises the Light Cone's level. Superimposition increases CRIT Rate, Follow-Up ATK DMG, and CRIT DMG per Tame stack; the stack cap remains 2. Promotion is direct progression. Weigh higher superimposition against using another copy, especially if the wearer and allies can regularly take advantage of the Follow-Up and marked-target conditions.
Limitations and tradeoffs
- The team CRIT DMG requires the wearer to use a Follow-Up ATK first.
- Allies must hit a target under Tame to receive the described benefit.
- The marked-target benefit is conditional rather than a general team-wide CRIT DMG bonus.
Common mistakes to avoid
- Assuming the team CRIT DMG applies to enemies without Tame.
- Overlooking the Follow-Up ATK requirement to inflict Tame.
- Treating the two-stack cap as two separate marked enemies; the text describes stacks on the target.






