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Misha
Honkai: Star Rail · Character

Misha

Ice Destruction attacker whose Ultimate gains hits from team Skill Point use

Released Feb 29, 2024

Misha builds Hits Per Action for his Ultimate as allies consume Skill Points, then fires a bouncing Ice attack with a Freeze chance on each hit. Consider him when the team spends Skill Points regularly and you want an Ultimate that can strike multiple times, including repeated attempts to Freeze enemies.

ElementIcePathDestructionRarity4
Misha GUIDE

Understand Misha

Useful when…

  • Turning allied Skill Point spending into a larger Ultimate
  • Attacking several enemies with a bouncing Ultimate
  • Using the Technique to stop nearby enemies before battle

How does his Ultimate scale with team actions?

Horological Escapement grants one additional Ultimate hit and one Energy for each Skill Point allies consume. His Skill adds one hit to the next Ultimate and deals damage to one enemy plus adjacent targets. The Ultimate starts with three hits at the listed level and can reach ten; its first hit targets the designated enemy and the rest bounce to random enemies. Before each hit lands, it has a 12% base chance to Freeze its target for one turn. Frozen enemies cannot act and take Ice Additional DMG at the start of their turn. After the Ultimate, its Hits Per Action resets to the default. His Technique creates a dimension that stops enemies caught inside and adds two hits to his next Ultimate if entering battle against those enemies.

What makes him practical?

His Ultimate’s extra hits can come from both Skill Point consumption and his own Skill, so he can benefit in parties that spend points often. More hits also mean more listed Freeze attempts, though each remains a base chance. His Skill provides adjacent damage while preparing the next Ultimate. The Technique is useful for exploration approaches where enemies can be caught in the dimension; only one ally-created Dimension Effect can exist at a time. His Basic Attack is a single-target Ice hit.

What should be upgraded?

The Ultimate is the central trace for its hits and damage; the Skill contributes direct damage and an extra hit for the next Ultimate. The Talent improves the return from Skill Point consumption, adding both hits and Energy. The listed bonus traces include Ice DMG and CRIT Rate. Basic Attack is a lower priority if he mainly contributes through Skill and Ultimate. Later trace levels require more materials, so an efficient early plan focuses on the Ultimate and Talent before broadening to the rest.

What are the limits?

The extra hits are not permanent: the Ultimate resets to its default count after use. Bounce targets after the first hit are random, so a high hit count does not guarantee every strike lands on one selected enemy. Freeze uses a base chance per hit rather than certainty. Skill Point spending by allies is what activates the Talent; Misha’s own attacks are not described as generating extra hits through that trigger.

Limitations and tradeoffs

  • Ultimate hit count depends on allied Skill Point consumption and Skill use.
  • After the first hit, Ultimate targets are random.
  • Freeze is a base chance for each hit, not guaranteed control.

Common mistakes to avoid

  • Expecting an Ultimate’s added hits to carry over after it is used; the count resets.
  • Assuming all bounces hit the designated enemy.
  • Treating each Freeze attempt as guaranteed.

Effects and reference details

E—Excuse Me, Please! · Basic ATK

Deals Ice DMG equal to 50% of Misha's ATK to one designated enemy target.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Ice DMG equal to 50% of Misha's ATK to one designated enemy target.
2Deals Ice DMG equal to 60% of Misha's ATK to one designated enemy target.
3Deals Ice DMG equal to 70% of Misha's ATK to one designated enemy target.
4Deals Ice DMG equal to 80% of Misha's ATK to one designated enemy target.
5Deals Ice DMG equal to 90% of Misha's ATK to one designated enemy target.
6Deals Ice DMG equal to 100% of Misha's ATK to one designated enemy target.
7Deals Ice DMG equal to 110% of Misha's ATK to one designated enemy target.
8Deals Ice DMG equal to 120% of Misha's ATK to one designated enemy target.
9Deals Ice DMG equal to 130% of Misha's ATK to one designated enemy target.
10Deals Ice DMG equal to 140% of Misha's ATK to one designated enemy target.
R—Room Service! · Skill

Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 100% of Misha's ATK to one designated enemy target, and Ice DMG equal to 40% of Misha's ATK to adjacent targets.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 100% of Misha's ATK to one designated enemy target, and Ice DMG equal to 40% of Misha's ATK to adjacent targets.
2Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 110% of Misha's ATK to one designated enemy target, and Ice DMG equal to 44% of Misha's ATK to adjacent targets.
3Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 120% of Misha's ATK to one designated enemy target, and Ice DMG equal to 48% of Misha's ATK to adjacent targets.
4Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 130% of Misha's ATK to one designated enemy target, and Ice DMG equal to 52% of Misha's ATK to adjacent targets.
5Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 140% of Misha's ATK to one designated enemy target, and Ice DMG equal to 56% of Misha's ATK to adjacent targets.
6Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 150% of Misha's ATK to one designated enemy target, and Ice DMG equal to 60% of Misha's ATK to adjacent targets.
7Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 162.5% of Misha's ATK to one designated enemy target, and Ice DMG equal to 65% of Misha's ATK to adjacent targets.
8Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 175% of Misha's ATK to one designated enemy target, and Ice DMG equal to 70% of Misha's ATK to adjacent targets.
9Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 187.5% of Misha's ATK to one designated enemy target, and Ice DMG equal to 75% of Misha's ATK to adjacent targets.
10Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 200% of Misha's ATK to one designated enemy target, and Ice DMG equal to 80% of Misha's ATK to adjacent targets.
11Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 210% of Misha's ATK to one designated enemy target, and Ice DMG equal to 84% of Misha's ATK to adjacent targets.
12Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 220% of Misha's ATK to one designated enemy target, and Ice DMG equal to 88% of Misha's ATK to adjacent targets.
13Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 230% of Misha's ATK to one designated enemy target, and Ice DMG equal to 92% of Misha's ATK to adjacent targets.
14Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 240% of Misha's ATK to one designated enemy target, and Ice DMG equal to 96% of Misha's ATK to adjacent targets.
15Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 250% of Misha's ATK to one designated enemy target, and Ice DMG equal to 100% of Misha's ATK to adjacent targets.
G—Gonna Be Late! · Ultimate

Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 36% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 36% of Misha's ATK to one random enemy. Just before each hit lands, there is a 12% base chance to Freeze the target, lasting for 1 turn.
While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 18% of Misha's ATK.
This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 36% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 36% of Misha's ATK to one random enemy. Just before each hit lands, there is a 12% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 18% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
2Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 38.4% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 38.4% of Misha's ATK to one random enemy. Just before each hit lands, there is a 12.8% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 19.2% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
3Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 40.8% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 40.8% of Misha's ATK to one random enemy. Just before each hit lands, there is a 13.6% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 20.4% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
4Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 43.2% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 43.2% of Misha's ATK to one random enemy. Just before each hit lands, there is a 14.4% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 21.6% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
5Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 45.6% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 45.6% of Misha's ATK to one random enemy. Just before each hit lands, there is a 15.2% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 22.8% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
6Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 48% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 48% of Misha's ATK to one random enemy. Just before each hit lands, there is a 16% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 24% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
7Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 51% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 51% of Misha's ATK to one random enemy. Just before each hit lands, there is a 17% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 25.5% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
8Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 54% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 54% of Misha's ATK to one random enemy. Just before each hit lands, there is a 18% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 27% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
9Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 57% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 57% of Misha's ATK to one random enemy. Just before each hit lands, there is a 19% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 28.5% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
10Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 60% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 60% of Misha's ATK to one random enemy. Just before each hit lands, there is a 20% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 30% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
11Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 62.4% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 62.4% of Misha's ATK to one random enemy. Just before each hit lands, there is a 20.8% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 31.2% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
12Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 64.8% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 64.8% of Misha's ATK to one random enemy. Just before each hit lands, there is a 21.6% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 32.4% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
13Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 67.2% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 67.2% of Misha's ATK to one random enemy. Just before each hit lands, there is a 22.4% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 33.6% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
14Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 69.6% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 69.6% of Misha's ATK to one random enemy. Just before each hit lands, there is a 23.2% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 34.8% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
15Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 72% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 72% of Misha's ATK to one random enemy. Just before each hit lands, there is a 24% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 36% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
Horological Escapement · Talent

For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1 Energy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1 Energy.
2For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.1 Energy.
3For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.2 Energy.
4For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.3 Energy.
5For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.4 Energy.
6For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.5 Energy.
7For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.625 Energy.
8For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.75 Energy.
9For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 1.875 Energy.
10For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2 Energy.
11For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.1 Energy.
12For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.2 Energy.
13For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.3 Energy.
14For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.4 Energy.
15For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.5 Energy.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Wait, You Are So Beautiful! · Technique

After using the Technique, creates a Special Dimension that lasts for 15 seconds. Enemies caught in the Special Dimension are inflicted with Dream Prison and stop all their actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha's next Ultimate by 2 hit(s). Only 1 Dimension Effect created by allies can exist at the same time.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After using the Technique, creates a Special Dimension that lasts for 15 seconds. Enemies caught in the Special Dimension are inflicted with Dream Prison and stop all their actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha's next Ultimate by 2 hit(s). Only 1 Dimension Effect created by allies can exist at the same time.

References and version

Game data version: 4.6.0

Misha — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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