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Rappa
Honkai: Star Rail · Character

Rappa

Imaginary Erudition Break attacker with a timed enhanced Basic Attack state

Released Oct 23, 2024

Rappa enters Sealform with an extra turn, three Chroma Ink, and increased Weakness Break Efficiency and Break Effect. Her Enhanced Basic Attack spends one Chroma Ink per use and delivers three hits, with the third also consuming stored Charge for extra Break damage and Toughness reduction. Consider her when broad enemy coverage and Break-oriented attacks are useful, including against enemies without Imaginary Weakness.

ElementImaginaryPathEruditionRarity5
Rappa GUIDE

Understand Rappa

Useful when…

  • Attacking groups with a three-part enhanced Basic Attack
  • Reducing Toughness on enemies without Imaginary Weakness
  • Using stored Charge for a stronger third-hit Break attack

How does Sealform work?

Nindō Supreme: Aishiteru gives Rappa an immediate extra turn, three Chroma Ink, 50% Weakness Break Efficiency, and 10% Break Effect at the listed level. During Sealform she cannot use Skill or Ultimate, and each Enhanced Basic Attack consumes one Chroma Ink; when it is depleted, Sealform ends. Her enhanced attack’s first two hits damage a selected target and adjacent enemies, and the third hits all enemies. The enhanced attack cannot recover Skill Points. Against enemies without Imaginary Weakness, it still reduces Toughness at half its original amount. Breaking Weakness triggers the Imaginary Weakness Break effect.

How does Charge strengthen the third hit?

Each time an enemy is Weakness Broken, Rappa gains one Charge, up to ten. On the next third hit of Demonbane Petalblade, she consumes all Charge to deal additional Break DMG to all enemies and reduce Toughness regardless of Weakness Type. Each Charge point increases the extra Break DMG multiplier and the Toughness reduction that ignores Weakness Type. Her Technique lets her move rapidly, block enemy attacks during that movement, and enter combat with Toughness reduction regardless of Weakness Type, Break DMG to targets and adjacent enemies, and Energy restoration.

What deserves investment?

The Talent is central to Charge and its enhanced third-hit Break effect. The Ultimate enables Sealform and its Break bonuses; the Enhanced Basic Attack is the actual attack used during that state. Her listed bonus traces include Break Effect and SPD, alongside ATK. The ordinary Skill damages all enemies but is not available during Sealform. Higher trace levels require increasing materials, so focus first on the Talent and Ultimate for the Break-state pattern, then the attack trace if you want to develop its listed ATK damage.

What limits the attack sequence?

Sealform lasts for three Enhanced Basic Attacks at the listed starting ink count; using them spends all ink and ends the state. Those enhanced attacks cannot restore Skill Points, and Skill and Ultimate are unavailable during the state. The extra Talent damage occurs specifically on the third hit and consumes stored Charge; the follow-up does not imply that Charge is regenerated by the same attack. The supplied alternate entries contain incomplete hit descriptions, so the mechanics here use the explicit Enhanced Basic Attack and Talent descriptions.

Limitations and tradeoffs

  • Sealform restricts her to Enhanced Basic Attacks and does not restore Skill Points.
  • The enhanced state ends when Chroma Ink is spent.
  • The Talent’s extra Break effect uses stored Charge on the next third hit.

Common mistakes to avoid

  • Expecting to use Skill or Ultimate during Sealform.
  • Assuming Enhanced Basic Attacks restore Skill Points.
  • Using the third hit without accounting for its consumption of stored Charge.

Effects and reference details

Alternate ability definitions are included below. Compare each version separately when reading its effects.

Ninjutsu: Rise Above Tumbles · Basic ATK

Deals Imaginary DMG equal to 50% of Rappa's ATK to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Imaginary DMG equal to 50% of Rappa's ATK to one designated enemy.
2Deals Imaginary DMG equal to 60% of Rappa's ATK to one designated enemy.
3Deals Imaginary DMG equal to 70% of Rappa's ATK to one designated enemy.
4Deals Imaginary DMG equal to 80% of Rappa's ATK to one designated enemy.
5Deals Imaginary DMG equal to 90% of Rappa's ATK to one designated enemy.
6Deals Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy.
7Deals Imaginary DMG equal to 110% of Rappa's ATK to one designated enemy.
8Deals Imaginary DMG equal to 120% of Rappa's ATK to one designated enemy.
9Deals Imaginary DMG equal to 130% of Rappa's ATK to one designated enemy.
10Deals Imaginary DMG equal to 140% of Rappa's ATK to one designated enemy.
Ninja Strike: Rooted Resolute · Skill

Deals Imaginary DMG equal to 60% of Rappa's ATK to all enemies.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Imaginary DMG equal to 60% of Rappa's ATK to all enemies.
2Deals Imaginary DMG equal to 66% of Rappa's ATK to all enemies.
3Deals Imaginary DMG equal to 72% of Rappa's ATK to all enemies.
4Deals Imaginary DMG equal to 78% of Rappa's ATK to all enemies.
5Deals Imaginary DMG equal to 84% of Rappa's ATK to all enemies.
6Deals Imaginary DMG equal to 90% of Rappa's ATK to all enemies.
7Deals Imaginary DMG equal to 97.5% of Rappa's ATK to all enemies.
8Deals Imaginary DMG equal to 105% of Rappa's ATK to all enemies.
9Deals Imaginary DMG equal to 112.5% of Rappa's ATK to all enemies.
10Deals Imaginary DMG equal to 120% of Rappa's ATK to all enemies.
11Deals Imaginary DMG equal to 126% of Rappa's ATK to all enemies.
12Deals Imaginary DMG equal to 132% of Rappa's ATK to all enemies.
13Deals Imaginary DMG equal to 138% of Rappa's ATK to all enemies.
14Deals Imaginary DMG equal to 144% of Rappa's ATK to all enemies.
15Deals Imaginary DMG equal to 150% of Rappa's ATK to all enemies.
Nindō Supreme: Aishiteru · Ultimate

Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 10%.
While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 10%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
2Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 12%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
3Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 14%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
4Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 16%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
5Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 18%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
6Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 20%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
7Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 22.5%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
8Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 25%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
9Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 27.5%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
10Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 30%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
11Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 32%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
12Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 34%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
13Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 36%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
14Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 38%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
15Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 40%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
Ninja Tech: Endurance Gauge · Talent

Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 30% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 25% and increases the Toughness Reduction that can ignore Weakness Type by 1.
When Breaking Weakness, triggers the Imaginary Weakness Break effect.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 30% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 25% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
2Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 33% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 27.5% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
3Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 36% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 30% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
4Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 39% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 32.5% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
5Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 42% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 35% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
6Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 45% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 37.5% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
7Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 48.75% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 40.62% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
8Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 52.5% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 43.75% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
9Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 56.25% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 46.88% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
10Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 60% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 50% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
11Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 63% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 52.5% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
12Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 66% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 55% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
13Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 69% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 57.5% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
14Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 72% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 60% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
15Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 75% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 62.5% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Ninja Dash: By Leaps and Bounds · Technique

After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy.
Ningu: Demonbane Petalblade · version 1 · Basic ATK

Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
2Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
3Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
4Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
5Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
6Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
7Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
8Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
9Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
10Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Ningu: Demonbane Petalblade · version 2 · Basic ATK

Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
2Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
3Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
4Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
5Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
6Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
7Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
8Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
9Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
10Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Ningu: Demonbane Petalblade · version 3 · Basic ATK

Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
2Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
3Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
4Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
5Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
6Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
7Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
8Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
9Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
10Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
· Ultimate

Ningu: Demonbane Petalblade · version 4 · Basic ATK

Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 60% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 30% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 60% of Rappa's ATK to all enemies.
Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 60% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 30% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 60% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
2Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 68% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 34% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 68% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
3Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 76% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 38% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 76% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
4Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 84% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 42% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 84% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
5Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 92% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 46% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 92% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
6Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 50% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 100% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
7Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 108% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 54% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 108% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
8Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 116% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 58% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 116% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
9Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 124% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 62% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 124% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
10Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 132% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 66% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 132% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

References and version

Game data version: 4.6.0

Rappa — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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