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Mydei
Honkai: Star Rail · Character

Mydei

Imaginary Destruction HP-scaling damage dealer with self-taunt

Released Mar 19, 2025

Mydei is an HP-scaling damage dealer whose Skill spends his current HP to build Talent Charge, while his Talent turns repeated HP loss into Vendetta, self-healing, extra actions, and automatic attacks. Consider him when you can support a character who deliberately spends HP and draws enemy attention, and whose damage scales from Max HP.

ElementImaginaryPathDestructionRarity5
Mydei GUIDE

Understand Mydei

Useful when…

  • Using Skill and incoming attacks to build Charge, then letting Vendetta generate automatic attacks and a powerful charged attack.
  • Using Ultimate to restore HP, add Charge, hit a selected enemy and adjacent targets, and Taunt them.
  • Using his Technique to gather and daze nearby enemies before beginning combat.

HP loss, Charge, and Vendetta

Each 1% of Mydei's HP lost gives one Charge point, up to 200. His Skill consumes 50% of current HP and deals Imaginary damage based on Max HP; if there is not enough HP, it sets his current HP to 1. At 100 Charge, he consumes 100 points, restores 15% of Max HP, advances his action by 100%, and enters Vendetta. In that state, Max HP rises by 50% of current Max HP and DEF remains at 0. At the start of his turn he automatically uses Kingslayer Be King, which spends 35% of current HP and deals damage based on Max HP. Reaching 150 Charge during Vendetta grants an extra turn and automatically uses Godslayer Be God, consuming 150 Charge.

Ultimate, targeting, and survival

His Ultimate restores HP equal to 15% of Max HP, gives 20 Charge, deals damage to one enemy and adjacent targets, and Taunts them for 2 turns. The Taunt also makes the next Godslayer Be God prioritize that designated enemy; it applies only to the latest target. If a killing blow lands during Vendetta, Mydei is not knocked down: he clears Charge, leaves the state, and restores 50% of Max HP. This provides a recovery condition, but his DEF stays at zero during Vendetta, so the state carries a real incoming-damage risk.

Technique and trace investment

His Technique pulls nearby enemies in and dazes them for 10 seconds; actively attacking a dazed enemy to enter combat deals Imaginary damage to all enemies, Taunts them for one turn, and grants 50 Charge. For upgrades, Talent, Skill, and Ultimate govern the Charge cycle, automatic attacks, and recovery or control effects, while the Basic ATK is also Max-HP based but contributes less to the defining cycle. Consider HP and CRIT damage bonus traces as additional investment. His 50% current-HP Skill cost and automatic Vendetta actions make staying aware of current HP part of using him effectively.

Risk and control

Mydei's core loop deliberately spends HP: the Skill and automatic Kingslayer Be King can reduce him to 1 HP when current HP is insufficient. He can recover through the Talent's Vendetta entry and Ultimate, but the kit does not make the zero-DEF Vendetta state safe by itself. His Taunt directs attacks toward him, which helps build Charge through HP loss but also concentrates incoming pressure. Avoid treating his self-healing as a replacement for monitoring his survival.

Limitations and tradeoffs

  • Skill and automatic attacks consume current HP and can leave him at 1 HP when the available amount is insufficient.
  • Vendetta sets DEF to zero while increasing Max HP, and his Technique and Ultimate can Taunt enemies toward him.
  • His high Charge action requires accumulating HP loss; the automatic Godslayer attack consumes the 150 Charge reached during Vendetta.

Common mistakes to avoid

  • Using Skill at low current HP without accounting for it reducing Mydei to 1 HP.
  • Treating Vendetta as a defensive state despite its zero DEF.
  • Assuming the Ultimate's Taunt persists across targets; only the latest designated target applies.

Effects and reference details

Vow of Voyage · Basic ATK

Deals Imaginary DMG equal to 25% of Mydei's Max HP to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Imaginary DMG equal to 25% of Mydei's Max HP to one designated enemy.
2Deals Imaginary DMG equal to 30% of Mydei's Max HP to one designated enemy.
3Deals Imaginary DMG equal to 35% of Mydei's Max HP to one designated enemy.
4Deals Imaginary DMG equal to 40% of Mydei's Max HP to one designated enemy.
5Deals Imaginary DMG equal to 45% of Mydei's Max HP to one designated enemy.
6Deals Imaginary DMG equal to 50% of Mydei's Max HP to one designated enemy.
7Deals Imaginary DMG equal to 55% of Mydei's Max HP to one designated enemy.
8Deals Imaginary DMG equal to 60% of Mydei's Max HP to one designated enemy.
9Deals Imaginary DMG equal to 65% of Mydei's Max HP to one designated enemy.
10Deals Imaginary DMG equal to 70% of Mydei's Max HP to one designated enemy.
Deaths are Legion, Regrets are None · Skill

Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 45% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 25% of Mydei's Max HP to adjacent targets.
If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 45% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 25% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
2Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 49.5% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 27.5% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
3Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 54% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 30% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
4Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 58.5% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 32.5% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
5Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 63% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 35% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
6Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 67.5% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 37.5% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
7Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 73.12% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 40.62% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
8Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 78.75% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 43.75% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
9Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 84.38% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 46.88% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
10Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 90% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 50% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
11Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 94.5% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 52.5% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
12Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 99% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 55% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
13Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 103.5% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 57.5% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
14Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 108% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 60% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
15Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 112.5% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 62.5% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
Throne of Bones · Ultimate

Restores HP by 15% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 96% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 60% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Restores HP by 15% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 96% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 60% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
2Restores HP by 15.5% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 102.4% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 64% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
3Restores HP by 16% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 108.8% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 68% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
4Restores HP by 16.5% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 115.2% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 72% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
5Restores HP by 17% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 121.6% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 76% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
6Restores HP by 17.5% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 128% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 80% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
7Restores HP by 18.12% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 136% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 85% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
8Restores HP by 18.75% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 144% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 90% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
9Restores HP by 19.38% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 152% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 95% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
10Restores HP by 20% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 160% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 100% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
11Restores HP by 20.5% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 166.4% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 104% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
12Restores HP by 21% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 172.8% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 108% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
13Restores HP by 21.5% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 179.2% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 112% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
14Restores HP by 22% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 185.6% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 116% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
15Restores HP by 22.5% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 192% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 120% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
Blood for Blood · Talent

For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 15% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King."
When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God."
When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 15% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
2For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 16% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
3For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 17% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
4For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 18% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
5For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 19% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
6For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 20% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
7For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 21.25% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
8For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 22.5% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
9For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 23.75% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
10For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 25% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
11For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 26% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
12For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 27% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
13For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 28% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
14For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 29% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
15For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 30% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Cage of Broken Lance · Technique

After using Technique, pulls in enemies within a certain area and inflicts Daze on them for 10 second(s). Dazed enemies will not actively attack ally targets.
If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to 80% of Mydei's Max HP to all enemies, and Taunts the targets, lasting for 1 turn(s). This unit accumulates 50 point(s) of Talent's Charge.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After using Technique, pulls in enemies within a certain area and inflicts Daze on them for 10 second(s). Dazed enemies will not actively attack ally targets. If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to 80% of Mydei's Max HP to all enemies, and Taunts the targets, lasting for 1 turn(s). This unit accumulates 50 point(s) of Talent's Charge.
Kingslayer Be King · Skill

Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 55% of Mydei's Max HP to one enemy and Imaginary DMG equal to 33% of Mydei's Max HP to adjacent targets.
If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
This ability will be automatically used.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 55% of Mydei's Max HP to one enemy and Imaginary DMG equal to 33% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
2Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 60.5% of Mydei's Max HP to one enemy and Imaginary DMG equal to 36.3% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
3Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 66% of Mydei's Max HP to one enemy and Imaginary DMG equal to 39.6% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
4Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 71.5% of Mydei's Max HP to one enemy and Imaginary DMG equal to 42.9% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
5Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 77% of Mydei's Max HP to one enemy and Imaginary DMG equal to 46.2% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
6Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 82.5% of Mydei's Max HP to one enemy and Imaginary DMG equal to 49.5% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
7Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 89.38% of Mydei's Max HP to one enemy and Imaginary DMG equal to 53.63% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
8Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 96.25% of Mydei's Max HP to one enemy and Imaginary DMG equal to 57.75% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
9Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 103.12% of Mydei's Max HP to one enemy and Imaginary DMG equal to 61.88% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
10Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 110% of Mydei's Max HP to one enemy and Imaginary DMG equal to 66% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
11Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 115.5% of Mydei's Max HP to one enemy and Imaginary DMG equal to 69.3% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
12Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 121% of Mydei's Max HP to one enemy and Imaginary DMG equal to 72.6% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
13Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 126.5% of Mydei's Max HP to one enemy and Imaginary DMG equal to 75.9% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
14Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 132% of Mydei's Max HP to one enemy and Imaginary DMG equal to 79.2% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
15Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 137.5% of Mydei's Max HP to one enemy and Imaginary DMG equal to 82.5% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
Godslayer Be God · Skill

Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 140% of Mydei's Max HP to one enemy and Imaginary DMG equal to 84% of Mydei's Max HP to adjacent targets.
This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 140% of Mydei's Max HP to one enemy and Imaginary DMG equal to 84% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
2Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 154% of Mydei's Max HP to one enemy and Imaginary DMG equal to 92.4% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
3Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 168% of Mydei's Max HP to one enemy and Imaginary DMG equal to 100.8% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
4Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 182% of Mydei's Max HP to one enemy and Imaginary DMG equal to 109.2% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
5Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 196% of Mydei's Max HP to one enemy and Imaginary DMG equal to 117.6% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
6Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 210% of Mydei's Max HP to one enemy and Imaginary DMG equal to 126% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
7Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 227.5% of Mydei's Max HP to one enemy and Imaginary DMG equal to 136.5% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
8Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 245% of Mydei's Max HP to one enemy and Imaginary DMG equal to 147% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
9Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 262.5% of Mydei's Max HP to one enemy and Imaginary DMG equal to 157.5% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
10Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 280% of Mydei's Max HP to one enemy and Imaginary DMG equal to 168% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
11Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 294% of Mydei's Max HP to one enemy and Imaginary DMG equal to 176.4% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
12Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 308% of Mydei's Max HP to one enemy and Imaginary DMG equal to 184.8% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
13Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 322% of Mydei's Max HP to one enemy and Imaginary DMG equal to 193.2% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
14Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 336% of Mydei's Max HP to one enemy and Imaginary DMG equal to 201.6% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
15Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 350% of Mydei's Max HP to one enemy and Imaginary DMG equal to 210% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.

References and version

Game data version: 4.6.0

Mydei — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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