Understand World-Remaking Deliverer
Useful when…
- A wearer whose memosprite is present when they use Basic ATK or Skill and whose team can benefit from the damage increase.
Effects and duration
Two pieces grant 8% CRIT Rate. With four pieces, using Basic ATK or Skill while the wearer's memosprite is on the field increases the Max HP of both wearer and memosprite by 24%, and all allies' damage by 15%. After the trigger, these effects last until after the wearer's next Basic ATK or Skill.
When to consider it
The four-piece effect requires the wearer to use Basic ATK or Skill while their memosprite is on the field. It can be considered when those actions are part of the wearer's routine and the team benefits from the damage increase. Wind-Soaring Valorous conditions its Ultimate damage bonus on a Follow-Up ATK. Divine-Querying Master Smith grants allies a damage increase after the wearer inflicts the DEF reduction state.
Trigger and end point
The triggering Basic ATK or Skill starts the effects; a later Basic ATK or Skill by the wearer ends them after that action. If the memosprite is absent when the wearer uses Basic ATK or Skill, the described 4-piece effect does not activate. Pioneer Diver of Dead Waters instead has bonuses conditioned on enemies having debuffs.
Limitations and tradeoffs
- The 4-piece team buff requires the memosprite to be on the field when the wearer uses Basic ATK or Skill.
- The effects end after the wearer's next Basic ATK or Skill following activation.
Common mistakes to avoid
- Expecting the 4-piece effect to activate while the wearer's memosprite is absent.
- Treating the triggering Basic ATK or Skill as the effect's endpoint.






