QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Trailblazer (Harmony · Caelus)
Honkai: Star Rail · Character

Trailblazer (Harmony · Caelus)

Imaginary Harmony Break support

Released May 8, 2024

Trailblazer (Harmony · Caelus) grants all allies Break Effect and lets their attacks convert Toughness Reduction into Super Break DMG against Weakness Broken enemies. Consider this form when the team can break enemies and continue attacking during their broken state.

ElementImaginaryPathHarmonyRarity5
Trailblazer (Harmony · Caelus) GUIDE

Understand Trailblazer (Harmony · Caelus)

Useful when…

  • Boosting allies’ Break Effect with the Ultimate and Technique.
  • Adding Super Break DMG to attacks against Weakness Broken enemies.
  • Building Energy when enemies’ Weaknesses are broken.

What does Backup Dancer do?

The Ultimate grants all allies Backup Dancer for three turns, with duration decreasing at the start of the Trailblazer’s turns. It increases their Break Effect by 15%. When an ally with the effect attacks an enemy in the Weakness Broken state, the attack’s Toughness Reduction is converted into one instance of Super Break DMG. The condition matters: the enemy must already be Weakness Broken, and the ally must still have Backup Dancer.

How do the other abilities support this role?

The Talent restores five Energy immediately whenever an enemy Weakness is broken, helping the Trailblazer use the Ultimate that grants Backup Dancer. The Technique increases all allies’ Break Effect by 30% for two turns at the next battle’s start. The Skill is a five-hit bounce attack, while the Basic ATK is single-target; these attacks can reduce Toughness of the corresponding Imaginary Type, but their listed effects do not themselves grant the team’s Super Break effect.

Where should investment go?

The Ultimate is the defining team effect: its level increases the ability that grants Backup Dancer and Super Break conversion. The Talent is useful for its Energy trigger on Weakness Breaks. Break Boost traces fit the Break-oriented role; ATK and Imaginary DMG boosts support the listed personal attack scaling but do not replace the broken-enemy condition. Promotion and trace unlocks are separate investments.

What limitations matter?

Super Break conversion applies to attacks against enemies already in the Weakness Broken state; it is not a general bonus to every hit. Backup Dancer’s duration ticks down at the start of the Trailblazer’s turns, so frequent Trailblazer turns shorten its remaining duration. The Technique’s Break Effect bonus is a separate two-turn battle-start effect and should not be confused with the Ultimate’s three-turn Backup Dancer.

Limitations and tradeoffs

  • The main Super Break effect requires both Backup Dancer and an enemy in the Weakness Broken state.
  • Backup Dancer duration decreases on the Trailblazer’s turns.

Common mistakes to avoid

  • Expecting Super Break DMG against enemies that are not Weakness Broken.
  • Forgetting that Backup Dancer duration falls at the start of the Trailblazer’s turns.
  • Treating the Technique’s Break Effect bonus as the Ultimate’s Super Break conversion.

Effects and reference details

Swing Dance Etiquette · Basic ATK

Deals Imaginary DMG equal to 50% of the Trailblazer's ATK to one designated enemy target.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Imaginary DMG equal to 50% of the Trailblazer's ATK to one designated enemy target.
2Deals Imaginary DMG equal to 60% of the Trailblazer's ATK to one designated enemy target.
3Deals Imaginary DMG equal to 70% of the Trailblazer's ATK to one designated enemy target.
4Deals Imaginary DMG equal to 80% of the Trailblazer's ATK to one designated enemy target.
5Deals Imaginary DMG equal to 90% of the Trailblazer's ATK to one designated enemy target.
6Deals Imaginary DMG equal to 100% of the Trailblazer's ATK to one designated enemy target.
7Deals Imaginary DMG equal to 110% of the Trailblazer's ATK to one designated enemy target.
8Deals Imaginary DMG equal to 120% of the Trailblazer's ATK to one designated enemy target.
9Deals Imaginary DMG equal to 130% of the Trailblazer's ATK to one designated enemy target.
10Deals Imaginary DMG equal to 140% of the Trailblazer's ATK to one designated enemy target.
Halftime to Make It Rain · Skill

Deals Imaginary DMG equal to 25% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 25% of the Trailblazer's ATK to a random enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Imaginary DMG equal to 25% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 25% of the Trailblazer's ATK to a random enemy.
2Deals Imaginary DMG equal to 27.5% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 27.5% of the Trailblazer's ATK to a random enemy.
3Deals Imaginary DMG equal to 30% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 30% of the Trailblazer's ATK to a random enemy.
4Deals Imaginary DMG equal to 32.5% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 32.5% of the Trailblazer's ATK to a random enemy.
5Deals Imaginary DMG equal to 35% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 35% of the Trailblazer's ATK to a random enemy.
6Deals Imaginary DMG equal to 37.5% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 37.5% of the Trailblazer's ATK to a random enemy.
7Deals Imaginary DMG equal to 40.62% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 40.62% of the Trailblazer's ATK to a random enemy.
8Deals Imaginary DMG equal to 43.75% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 43.75% of the Trailblazer's ATK to a random enemy.
9Deals Imaginary DMG equal to 46.88% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 46.88% of the Trailblazer's ATK to a random enemy.
10Deals Imaginary DMG equal to 50% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 50% of the Trailblazer's ATK to a random enemy.
11Deals Imaginary DMG equal to 52.5% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 52.5% of the Trailblazer's ATK to a random enemy.
12Deals Imaginary DMG equal to 55% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 55% of the Trailblazer's ATK to a random enemy.
13Deals Imaginary DMG equal to 57.5% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 57.5% of the Trailblazer's ATK to a random enemy.
14Deals Imaginary DMG equal to 60% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 60% of the Trailblazer's ATK to a random enemy.
15Deals Imaginary DMG equal to 62.5% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 62.5% of the Trailblazer's ATK to a random enemy.
All-Out Footlight Parade · Ultimate

Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 15%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 15%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
2Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 16.5%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
3Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 18%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
4Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 19.5%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
5Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 21%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
6Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 22.5%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
7Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 24.37%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
8Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 26.25%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
9Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 28.12%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
10Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 30%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
11Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 31.5%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
12Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 33%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
13Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 34.5%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
14Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 36%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
15Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 37.5%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.
Full-on Aerial Dance · Talent

The Trailblazer immediately regenerates 5 Energy when an enemy target's Weakness is Broken.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1The Trailblazer immediately regenerates 5 Energy when an enemy target's Weakness is Broken.
2The Trailblazer immediately regenerates 5.5 Energy when an enemy target's Weakness is Broken.
3The Trailblazer immediately regenerates 6 Energy when an enemy target's Weakness is Broken.
4The Trailblazer immediately regenerates 6.5 Energy when an enemy target's Weakness is Broken.
5The Trailblazer immediately regenerates 7 Energy when an enemy target's Weakness is Broken.
6The Trailblazer immediately regenerates 7.5 Energy when an enemy target's Weakness is Broken.
7The Trailblazer immediately regenerates 8.125 Energy when an enemy target's Weakness is Broken.
8The Trailblazer immediately regenerates 8.75 Energy when an enemy target's Weakness is Broken.
9The Trailblazer immediately regenerates 9.375 Energy when an enemy target's Weakness is Broken.
10The Trailblazer immediately regenerates 10 Energy when an enemy target's Weakness is Broken.
11The Trailblazer immediately regenerates 10.5 Energy when an enemy target's Weakness is Broken.
12The Trailblazer immediately regenerates 11 Energy when an enemy target's Weakness is Broken.
13The Trailblazer immediately regenerates 11.5 Energy when an enemy target's Weakness is Broken.
14The Trailblazer immediately regenerates 12 Energy when an enemy target's Weakness is Broken.
15The Trailblazer immediately regenerates 12.5 Energy when an enemy target's Weakness is Broken.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Now! I'm the Band! · Technique

After the Technique is used, at the start of the next battle, all allies' Break Effect increases by 30%, lasting for 2 turn(s).

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After the Technique is used, at the start of the next battle, all allies' Break Effect increases by 30%, lasting for 2 turn(s).

References and version

Game data version: 4.6.0

Trailblazer (Harmony · Caelus) — Honkai: Star Rail Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗Raw game data (JSON) ↗

Original data record ↗

Report a discrepancy
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.

The calculator loads when opened.

Find your next upgrade

Details