Freeze Coil
The Rare Freeze Coil provides +21% Freeze as its listed modification effect in Horizon Zero Dawn.
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87 source-linked references · 77 with game artwork
87 matching references · Undated entries keep reference order.
The Rare Freeze Coil provides +21% Freeze as its listed modification effect in Horizon Zero Dawn.
The Very Rare Damage Coil provides +38% Damage as its listed modification effect in Horizon Zero Dawn.
The Very Rare Fire Coil provides +37% Fire as its listed modification effect in Horizon Zero Dawn.
The Rare Handling Coil provides +7% Handling as its listed modification effect in Horizon Zero Dawn.
The Rare Tear Coil lists +18% Tear and +6% Damage as its modification effects in Horizon Zero Dawn.
The Rare Stealth Weave lists +13% Stealth and +3% Resist Fire as its modification effects in Horizon Zero Dawn.
The Rare Resist Melee Attack Weave lists +11% Resists Melee Attacks and +6% Resist Shock as its modification effects in Horizon Zero Dawn.

The Banuk Striker Bow has 3 modification slots and uses Hunter Arrows, Fire Arrows, and Hardpoint Arrows, according to the supplied equipment row.

The Shadow Hunter Bow has 3 modification slots and uses Hunter Arrows, Fire Arrows, and Hardpoint Arrows, according to the supplied equipment row.

The Carja Hunter Bow has 2 modification slots and uses Hunter Arrows and Fire Arrows, according to the supplied equipment row.

The Banuk Culling Bow has 2 modification slots and uses Hunter Arrows and Fire Arrows, according to the supplied equipment row.

The Carja Mighty Bow has 2 modification slots and uses Hunter Arrows and Fire Arrows, according to the supplied equipment row.

The Shadow War Bow has 3 modification slots and uses Shock Arrows, Freeze Arrows, and Corruption Arrows, according to the supplied equipment row.

The Banuk Champion Bow has 3 modification slots and uses Shock Arrows, Freeze Arrows, and Corruption Arrows, according to the supplied equipment row.

The Lodge War Bow has 3 modification slots and uses Shock Arrows, Freeze Arrows, and Corruption Arrows, according to the supplied equipment row.

The Carja War Bow has 2 modification slots and uses Shock Arrows and Freeze Arrows, according to the supplied equipment row.

The War Bow has 1 modification slot and uses Shock Arrows, according to the supplied equipment row.

The Shadow Sharpshot Bow has 3 modification slots and uses Precision Arrows, Tearblast Arrows, and Harvest Arrows, according to the supplied equipment row.

The Banuk Powershot Bow has 3 modification slots and uses Precision Arrows, Tearblast Arrows, and Harvest Arrows, according to the supplied equipment row.

The Carja Sharpshot Bow has 2 modification slots and uses Precision Arrows and Tearblast Arrows, according to the supplied equipment row.

The Sharpshot Bow has 1 modification slot and uses Precision Arrows, according to the supplied equipment row.

The Shadow Sling has 3 modification slots and uses Freeze Bombs, Shock Bombs, and Fire Bombs, according to the supplied equipment row.

The Shadow Blast Sling has 3 modification slots and uses Blast Bombs, Sticky Bombs, and Proximity Bombs, according to the supplied equipment row.

The Lodge Blast Sling has 3 modification slots and uses Blast Bombs, Sticky Bombs, and Proximity Bombs, according to the supplied equipment row.

The Carja Sling has 2 modification slots and uses Freeze Bombs and Shock Bombs, according to the supplied equipment row.

The Carja Blast Sling has 2 modification slots and uses Blast Bombs and Sticky Bombs, according to the supplied equipment row.

The Sling has 1 modification slot and uses Freeze Bombs, according to the supplied equipment row.

The Blast Sling has 1 modification slot and uses Blast Bombs, according to the supplied equipment row.

The Shadow Tripcaster has 3 modification slots and uses Shock Wire, Blast Wire, and Fire Wire, according to the supplied equipment row.

The Carja Tripcaster has 2 modification slots and uses Shock Wire and Blast Wire, according to the supplied equipment row.

The Tripcaster has one modification slot and uses Shock Wire ammunition.

The Shadow Ropecaster has three modification slots and uses heavy tie rope ammunition.

The Lodge Ropecaster has three modification slots and uses heavy tie rope ammunition.

The Carja Ropecaster has two modification slots and uses medium tie rope ammunition.

The Ropecaster has one modification slot and uses light tie rope ammunition.

The Shadow Rattler has three modification slots and uses Metal Bolts, Shock Bolts, and Freeze Bolts.
Based on the supplied Horizon Zero Dawn Complete Edition source excerpts. The equipment page labels Frozen Wilds weapons separately; the other equipment tables do not specify DLC or New Game+ variants. The modifications table is labeled for Horizon Zero Dawn generally, with no edition or variant breakdown shown.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
Start with the bow and sling records to see which ammunition each named weapon is listed as supporting and how the cited passage describes its use.
Shadow Hunter Bow Shadow Sharpshot Bow Shadow War Bow Shadow SlingRead the outfit records for the specific protection, stealth, recovery, or shield effects stated in the equipment list; the records also note listed slot counts.
Banuk Ice Hunter Master Nora Silent Hunter Master Banuk Werak Chieftain Shield WeaverCompare the named skill effects and the listed modification bonuses, keeping in mind that the passages do not document a complete skill or mod catalog.
Silent Strike Concentration Tinker Freeze CoilChoose a topic to see how it works, where it helps and what to consider.
WeaponA Hunter Bow with Hunter, Fire, and Hardpoint arrows, three modification slots, and the high handling described in the supplied guide.
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WeaponA Sharpshot Bow listed with Precision, Tearblast, and Harvest arrows, three modification slots, and a zoom advantage over a Hunter Bow.
Understand this choice
WeaponA War Bow listed with Shock, Freeze, and Corruption arrows and three modification slots in the equipment table.
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WeaponA Sling listed with Freeze, Shock, and Fire Bombs, three modification slots, and slow, powerful area-of-effect projectiles.
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WeaponA Tripcaster with Shock, Blast, and Fire Wires, three modification slots, and traps the guide says can support setup or retreat.
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WeaponA Ropecaster listed with Tie Rope and Heavy ammunition and three modification slots; the guide describes its function as pinning enemies.
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OutfitA three-slot outfit whose cured hide, fur, and machine plates protect the wearer from Freeze damage, according to the equipment list.
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OutfitA three-slot outfit described as stitched for stealth, making its wearer harder to see and hear.
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OutfitAn outfit described as made for ceremony and extreme survival that provides health recovery over time and has two modification slots.
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OutfitAn outfit using ancient technology to project a damage-absorbing force shield, which takes time to recharge after depletion.
Understand this choiceA Rare modification listed with a 21% Freeze effect for use in an available weapon or armor modification slot.
Understand this choiceA Very Rare modification listed with a +38% Damage effect; it occupies an available modification slot on equipment.
Understand this choiceA Rare weave listed with +13% Stealth and +3% Resist Fire for an available equipment modification slot.
Understand this choiceA Rare weave listed with +11% resistance to melee attacks and +6% resistance to Shock damage.
Understand this choiceA stealth ability that silently kills a nearby enemy when Aloy is hidden; against later robots it instead knocks them down temporarily.
Understand this choiceA skill that temporarily slows time while aiming one of Aloy's weapons when the ability is activated.
Understand this choiceA skill that whistles for a selected nearby enemy, drawing that enemy to investigate and enabling a hidden approach.
Understand this choiceA skill that allows Aloy to remove stat-boosting modifications slotted into weapons and armor after unlocking its preceding abilities.
Understand this choiceThe guide warns that skill-tree lines connect abilities across columns and some branches end or fan out; check the connecting lines so points lead toward the intended ability.
The guide describes a silent kill only when Aloy is hidden and the nearby target is susceptible; it specifically says later robots survive the attack and are knocked down temporarily.
The guide says Tinker is at the end of a Forager line and requires three other abilities first, so its removal function is not available immediately from the skill tree.
A source-bounded reference to named weapons, outfits, modifications, and skills described in the supplied passages. The records focus on their documented ammunition, effects, slots, and ability functions. They do not establish comparative effectiveness, exact costs, acquisition locations, or patch-specific status.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.