4
Health Pack upgrade row 4 lists a cost of 50,000 Gold and 100 each of Blue, Red, and Green Essence.
Browse skills, upgrades and spells. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

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Health Pack upgrade row 4 lists a cost of 50,000 Gold and 100 each of Blue, Red, and Green Essence.
Health Pack upgrade row 5 is marked NG+ Only and lists a cost of 100,000 Gold and 300 each of Blue, Red, and Green Essence.
Stats, effects & acquisitionTier 3 Green Torrent Skill costing 2 with +5 Power. Direct hits with Torrent missiles deal 100% more damage.
Arclight emits a Blue Magic beam that pierces every enemy in its path.
Stats, effects & acquisitionBacklash is a Tier 3 Blue Lash Skill costing 2 and granting +5 Power. Lashing an enemy creates a Force explosion that damages and knocks enemies back.
Bash is a Red Fury Spell that propels the caster forward into a target in the way. It can stop heavy enemies in their tracks.
Blastwave is a Red Fury Spell that creates a powerful Nova explosion around the caster, destroying approaching enemies.
Tier 4 Green Core Skill costing 1 with +5 Power. Blink increases all damage dealt by 20% for 3 seconds.
Blue Acolyte is a Tier 3 Blue Core Skill costing 1 and granting +5 Power. It increases Blue Magic power by 20%.
Blue Adept is a Tier 5 Blue Core Skill costing 2 and granting +5 Power. It increases Blue Magic power by 40%.
Blue Mastery is a Tier 6 Blue Core Skill costing 2 and granting +5 Power. It increases Blue Magic power by 60%.
Blue Sigil Focus is a Tier 1 Blue Sigil Skill costing 1 and granting +5 Power. It increases damage from all Blue Sigil Strikes by 10%.
Blue Strike Dominion is a Tier 4 Blue Sigil Skill costing 2 and granting +5 Power. It increases Blue Sigil Strike damage by 10%; Critical Hits from those Strikes generate 50% more Dominion Mana.
Breachfire is a Red Chaos Magic spell that releases multiple wide bursts of Red Magic, described as effective against groups of enemies.
Stats, effects & acquisitionBreakshot is a Tier 3 Red Sigil skill costing 1 point. It adds +5 Power, increases Red Sigil Strike damage by 5% and Armor Shred by 20%; breaking an enemy Armor spell causes a Red Magic explosion.
Burstfire is a Red Chaos Magic spell that launches a ball of Red Magic, which detonates after traveling a short distance.
Stats, effects & acquisitionBurstshield is a Tier 2 Blue Core skill costing 1 point. It adds +5 Power; when your Shield breaks, it explodes and knocks enemies back.
Chaos Dominion is a Tier 4 Red Core skill costing 1 point. It adds +5 Power and increases Dominion Mana generation from Red spells by 20%.
Chaos Fissure is a Tier 3 Red Blastwave skill costing 2 points. It adds +5 Power; Blastwave creates a Chaos Fissure that damages enemies and then detonates.
Chaos Well is a Red Bash skill costing 2 points. It adds +5 Power; killing an enemy with Bash creates a Blastwave at the impact point. The source lists no tier.
Common gear is Grey and has 1 upgrade slot in both the base game and New Game+ columns.
Consuming Corrosion is a Tier 3 Red Core skill costing 1 point. It adds +5 Power and makes Corrosion deal damage over time. Requires Red Acolyte and 3 Green Talents.
Corrosion Beam is a Tier 1 Red Disrupt skill costing 1 point. It adds +5 Power and makes Disrupt inflict Corrosion when its cast concludes.
Corrosion Wave is a Tier 1 Red Blastwave skill costing 1 point. It adds +5 Power and makes Blastwave inflict Corrosion on enemies.
Corrosive Punch is a Tier 2 Red Core skill costing 1 point. It adds +5 Power; melee strikes inflict Corrosion, causing the target to take 20% more Red Spell damage.
Crush is a Blue Vortex Skill costing 2 and granting +5 Power. It increases Vortex damage over time by 100%; no tier is listed in this row.
Deadshot is a Tier 7 Blue Core Skill costing 3 and granting +5 Power. Critical Hits from Blue Strike spells increase damage taken from Blue Magic sources. The effect stacks up to 3 times, for a maximum 25% bonus damage.
Tier 3 Green Limpets Skill costing 2 with +5 Power. Limpets apply one stack of Decay damage over time.
Decay Punch is a Tier 3 Green Core Skill costing 1 and granting +5 Power. Melee damage applies a stack of Decay damage over time; requires Green Acolyte and 3 Red Tokens.
Tier 1 Green Torrent Skill costing 1 with +5 Power. Torrent missiles apply one stack of Decay damage over time to each enemy hit.
Green Timeburst Skill costing 2 with +5 Power. Weaker enemies caught by a Vortex spell are instantly killed while under Timeburst’s effect.
Green Timeburst Skill costing 1 with +5 Power. Timeburst applies one stack of Decay damage over time to each affected enemy.
Epic gear is Purple and has 3 upgrade slots in the base game column and 6 in the New Game+ column.
Exalted Bash is a Red Bash skill costing 1 point. It adds +5 Power and increases Bash damage and knockback by 30%. The source lists no tier.
Exalted Blastwave is a Tier 2 Red Blastwave skill costing 1 point. It adds +5 Power and increases Blastwave's knockback and range by 40%.
Exalted Corrosion is a Tier 4 Red Core skill costing 1 point. It adds +5 Power and extends Corrosion duration by 3 seconds.
Based only on the supplied Mental Mars page titles, headings, headers, and sample rows. The excerpts identify Immortals of Aveum but do not establish a specific edition or patch. NG+ appears explicitly in the health-pack and gear-rarity upgrade data; no DLC variant is identified. Other tables have no stated edition variant, and unsupported completeness or coverage is not inferred.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
Red Acolyte increases Red Magic Power; Blue and Green each have their own Acolyte talent. Start with the color whose spells you want to strengthen.
Red Acolyte Blue Acolyte Green AcolyteHardened Shield increases Shield spell health, while Greater Blink adds a Blink charge. Green’s Siphon Shield heals based on damage received by Shield, but requires Green Acolyte and Blue investment.
Hardened Shield Greater Blink Siphon ShieldEquip one Sigil of each color, then consider Totems for movement abilities, Rings for Fury spells, and a Bracer for defense. The documented loadout allows three Totems, two Rings, and one Bracer.
Sigils Totems Magic Rings BracersChoose a topic to see how it works, where it helps and what to consider.
Red Acolyte increases Red Magic Power by 20%.
Understand this choiceBlue Acolyte increases Blue Magic Power by 20%.
Understand this choiceGreen Acolyte increases Green Magic Power by 20%.
Understand this choiceHardened Shield increases the health of the Shield spell by 20%.
Understand this choiceGreater Blink grants one additional Blink charge.
Understand this choiceWhen Shield is hit, Siphon Shield heals Jak for 25% of the damage taken by the shield.
Understand this choiceSigils focus Jak’s magic and can grant stat boosts; one Sigil can be equipped for each of the three magic colors.
Understand this choiceTotems provide various boosts, with the gear guide saying they mainly focus on movement abilities. Up to three can be equipped.
Understand this choiceRings provide stat boosts and can augment or transform Fury spells. The loadout allows two.
Understand this choiceBracers boost defensive abilities, and the documented loadout permits one equipped Bracer.
Understand this choiceSiphon Shield requires Green Acolyte and three Blue Tokens; other listed talents also require investment in a different color. Check prerequisites before planning a talent path.
Limpets can slow certain enemies, but the source says they will not work on an enemy with a shield up or on a boss that is too strong.
The gear guide says upgrades at the Forge use Gold and Essence. It does not provide costs for specific pieces in these evidence windows.
A focused guide to named talent choices and gear slots, with their documented effects and constraints.