
/ Discharge Power Cells
Discharge Power Cells temporarily increases damage after a Perfect Dodge.
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29 source-linked references · 29 with game artwork
29 matching references · Undated entries keep reference order.

Discharge Power Cells temporarily increases damage after a Perfect Dodge.

Combat Analyzer increases XP earned from defeating enemies.

Webbed Striker causes web attacks to generate more Focus.

Scavenger grants bonus gadget refills when you perform Finishers.

Kinetic Power Cells increases the rate at which Focus generates.

Bio Mesh absorbs some incoming damage without resetting the combo counter.
Stats, effects & acquisition
Battle Tech unlocks at Level 1. Gadget attacks generate Focus; the listed cost is 1 Crime Token.

Gel Padding unlocks at Level 1 and reduces incoming melee damage. Listed cost: 3 Crime Tokens and 1 Backpack Token.

Long Range Scanner unlocks at Level 1 and extends AR scanner range to show items and enemies farther away. Listed cost: 1 Backpack Token and 1 Landmark Token.

Combat Analyzer unlocks at Level 5 and increases XP from defeating enemies. Listed cost: 3 Crime Tokens and 1 Landmark Token.

Discharge Power Cells unlocks at Level 5 and temporarily increases damage after a Perfect Dodge. Listed cost: 3 Crime Tokens and 1 Landmark Token.

Silent Step unlocks at Level 5 and makes enemies take longer to detect you in stealth. Listed cost: 1 Backpack Token and 2 Landmark Tokens.

Ballistic Inserts unlocks at Level 5 and reduces incoming bullet damage. Listed cost: 3 Crime Tokens and 1 Base Token.

Scavenger unlocks at Level 8 and Finishers generate bonus gadget refills. Listed cost: 3 Crime Tokens and 1 Research Token.

Kinetic Power Cells unlocks at Level 8 and increases the rate Focus generates. Listed cost: 3 Crime Tokens and 1 Challenge Token.

Reactive Lenses unlocks at Level 10 and reduces the effects of flash bangs and stun grenades. Listed cost: 4 Crime Tokens and 2 Research Tokens.

Webbed Striker unlocks at Level 10 and makes web attacks generate more Focus. Listed cost: 4 Crime Tokens and 1 Research Token.

First Aid unlocks at Level 15 and increases the amount healed from Focus. Listed cost: 2 Landmark Tokens and 1 Research Token.

Bio Scanner unlocks at Level 15; scanned enemies remain highlighted until combat starts. Listed cost: 1 Base Token and 3 Research Tokens.

Full Charge Capacitors unlocks at Level 20 and increases damage when your health is above 100. Listed cost: 4 Crime Tokens and 2 Base Tokens.

Threat Sensors unlocks at Level 20 and slows time after a Perfect Dodge. Listed cost: 1 Base Token and 2 Research Tokens.

Charged Outer Mesh unlocks at Level 25. Its plasma mesh electrifies the suit surface to stun enemies who touch it, then needs to recharge. Listed cost: 6 Crime Tokens and 2 Research Tokens.

Metabolic Converter unlocks at Level 25 and has a chance to generate gadget refills when you take damage. Listed cost: 3 Research Tokens.

Bio Mesh unlocks at Level 30 and absorbs some incoming damage without resetting the combo counter. Listed cost: 6 Crime Tokens and 2 Landmark Tokens.

Blast Plates unlocks at Level 30 and reduces incoming blast and rocket damage. Listed cost: 1 Crime Token and 6 Challenge Tokens.

Life Support unlocks at Level 35 and automatically spends a Focus bar to heal you when health is low. Listed cost: 3 Research Tokens and 3 Challenge Tokens.

Ferromagnetic Harness unlocks at Level 35 and shortens the electrocuted status effect from stun batons and electric weapons. Listed cost: 2 Base Tokens and 4 Challenge Tokens.

Stormbolt Discarger unlocks at Level 45. Air attacks build an electrical charge, which is released by attacking enemies on the ground. Listed cost: 6 Crime Tokens and 4 Research Tokens.

Proximity Sensor unlocks at Level 50 and reveals nearby secret photo locations on the mini-map. Listed cost: 3 Landmark Tokens and 6 Research Tokens.
Source bounds: the supplied Game8 Suit Mods page tables only. The individual entries and consolidated list are from a page titled Spider-Man Remastered; no DLC, New Game+, or other edition variants are identified in the supplied data. The IGN guide metadata table is not an equipment or progression entity table.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If you are comparing the documented effects, read how Discharge Power Cells temporarily increases damage after a Perfect Dodge and how Kinetic Power Cells increases Focus generation.
Discharge Power Cells Kinetic Power CellsIf you are looking up protection or detection, compare the specific targets stated for Gel Padding, Ballistic Inserts, and Silent Step.
Gel Padding Ballistic Inserts Silent StepIf you are checking progression or utility, read the listed effects for defeating enemies, finishers, and the AR scanner.
Combat Analyzer Scavenger Long Range ScannerChoose a topic to see how it works, where it helps and what to consider.
Battle Tech makes gadget attacks generate Focus, linking gadget use with the Focus resource during combat. The source lists its level 1 unlock and Crime Token cost.
Understand this choiceGel Padding reduces incoming melee damage. It is listed among the level 1 mods, with a cost in Crime and Backpack Tokens.
Understand this choiceLong Range Scanner extends the AR scanner’s range for showing items and enemies. Its listed cost combines Backpack and Landmark Tokens.
Understand this choice
Suit modCombat Analyzer increases XP gained from defeating enemies. The source lists it as a level 5 unlock that costs Crime and Landmark Tokens.
Understand this choice
Suit modDischarge Power Cells temporarily increases damage after a Perfect Dodge. Its stated effect is conditional on performing that combat action.
Understand this choiceSilent Step makes enemies take longer to detect Spider-Man in stealth. The listed level 5 unlock costs Backpack and Landmark Tokens.
Understand this choiceBallistic Inserts reduces incoming bullet damage. It is listed as a level 5 mod with a cost in Crime and Base Tokens.
Understand this choice
Suit modScavenger makes finishers generate bonus gadget refills, connecting finisher actions with gadget ammunition. Its listed unlock is level 8.
Understand this choice
Suit modKinetic Power Cells increases the rate at which Focus generates. The table lists a level 8 unlock costing Crime and Challenge Tokens.
Understand this choiceReactive Lenses reduces the effects of flash bangs and stun grenades. Its listed level 10 unlock costs Crime and Research Tokens.
Understand this choiceThe supplied suit passage says suits have signature powers that can be swapped, while suit mods grant passive bonuses. It also states that players can customize suits with up to three mods.
The listed mods have different unlock levels and token costs. For example, Battle Tech is listed at level 1, while Reactive Lenses is listed at level 10; the entries do not give one shared unlock requirement.
The source ties Discharge Power Cells to a Perfect Dodge, Scavenger to finishers, and Ballistic Inserts to incoming bullet damage. It does not give numeric effect sizes for these records.
Ten named suit mods, with their stated effects, unlock levels, and token costs where listed in the supplied Game8 passage. This is not complete game coverage or a comparison of effectiveness.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.