
/ Bio Mesh
Bio Mesh absorbs some incoming damage without resetting the combo counter.
Stats, effects & acquisition29 source-linked references · 29 with game artwork
29 matching references · Undated entries are sorted A–Z.

Bio Mesh absorbs some incoming damage without resetting the combo counter.
Stats, effects & acquisition
Combat Analyzer increases XP earned from defeating enemies.

Discharge Power Cells temporarily increases damage after a Perfect Dodge.

Kinetic Power Cells increases the rate at which Focus generates.

Scavenger grants bonus gadget refills when you perform Finishers.

Webbed Striker causes web attacks to generate more Focus.

Ballistic Inserts unlocks at Level 5 and reduces incoming bullet damage. Listed cost: 3 Crime Tokens and 1 Base Token.

Battle Tech unlocks at Level 1. Gadget attacks generate Focus; the listed cost is 1 Crime Token.

Bio Mesh unlocks at Level 30 and absorbs some incoming damage without resetting the combo counter. Listed cost: 6 Crime Tokens and 2 Landmark Tokens.

Bio Scanner unlocks at Level 15; scanned enemies remain highlighted until combat starts. Listed cost: 1 Base Token and 3 Research Tokens.

Blast Plates unlocks at Level 30 and reduces incoming blast and rocket damage. Listed cost: 1 Crime Token and 6 Challenge Tokens.

Charged Outer Mesh unlocks at Level 25. Its plasma mesh electrifies the suit surface to stun enemies who touch it, then needs to recharge. Listed cost: 6 Crime Tokens and 2 Research Tokens.

Combat Analyzer unlocks at Level 5 and increases XP from defeating enemies. Listed cost: 3 Crime Tokens and 1 Landmark Token.

Discharge Power Cells unlocks at Level 5 and temporarily increases damage after a Perfect Dodge. Listed cost: 3 Crime Tokens and 1 Landmark Token.

Ferromagnetic Harness unlocks at Level 35 and shortens the electrocuted status effect from stun batons and electric weapons. Listed cost: 2 Base Tokens and 4 Challenge Tokens.

First Aid unlocks at Level 15 and increases the amount healed from Focus. Listed cost: 2 Landmark Tokens and 1 Research Token.

Full Charge Capacitors unlocks at Level 20 and increases damage when your health is above 100. Listed cost: 4 Crime Tokens and 2 Base Tokens.

Gel Padding unlocks at Level 1 and reduces incoming melee damage. Listed cost: 3 Crime Tokens and 1 Backpack Token.

Kinetic Power Cells unlocks at Level 8 and increases the rate Focus generates. Listed cost: 3 Crime Tokens and 1 Challenge Token.

Life Support unlocks at Level 35 and automatically spends a Focus bar to heal you when health is low. Listed cost: 3 Research Tokens and 3 Challenge Tokens.

Long Range Scanner unlocks at Level 1 and extends AR scanner range to show items and enemies farther away. Listed cost: 1 Backpack Token and 1 Landmark Token.

Metabolic Converter unlocks at Level 25 and has a chance to generate gadget refills when you take damage. Listed cost: 3 Research Tokens.

Proximity Sensor unlocks at Level 50 and reveals nearby secret photo locations on the mini-map. Listed cost: 3 Landmark Tokens and 6 Research Tokens.

Reactive Lenses unlocks at Level 10 and reduces the effects of flash bangs and stun grenades. Listed cost: 4 Crime Tokens and 2 Research Tokens.

Scavenger unlocks at Level 8 and Finishers generate bonus gadget refills. Listed cost: 3 Crime Tokens and 1 Research Token.

Silent Step unlocks at Level 5 and makes enemies take longer to detect you in stealth. Listed cost: 1 Backpack Token and 2 Landmark Tokens.

Stormbolt Discarger unlocks at Level 45. Air attacks build an electrical charge, which is released by attacking enemies on the ground. Listed cost: 6 Crime Tokens and 4 Research Tokens.

Threat Sensors unlocks at Level 20 and slows time after a Perfect Dodge. Listed cost: 1 Base Token and 2 Research Tokens.

Webbed Striker unlocks at Level 10 and makes web attacks generate more Focus. Listed cost: 4 Crime Tokens and 1 Research Token.
Source bounds: the supplied Game8 Suit Mods page tables only. The individual entries and consolidated list are from a page titled Spider-Man Remastered; no DLC, New Game+, or other edition variants are identified in the supplied data. The IGN guide metadata table is not an equipment or progression entity table.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.