1x Ammolite Armor
Craft 1 Ammolite Armor from Ammolite, Padded Armor, and Palladium Scrap. The listed station is None.
Browse skills, weapons, armor, perks, enchantments, spells, equipment and crafting materials. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

1,183 source-linked references · 0 with game artwork
1,183 matching references · Undated entries are sorted A–Z.
Craft 1 Ammolite Armor from Ammolite, Padded Armor, and Palladium Scrap. The listed station is None.
Craft 1 Ammolite Boots from Ammolite, Padded Boots, and Palladium Scrap. The listed station is None.
Craft 1 Ammolite Helm from Ammolite, Padded Helm, and Palladium Scrap. The listed station is None.
The recipe for 1 Arcane Dampener lists Dreamer's Root, Crystal Powder, and Boozu's Hide as ingredients, with no station required.
In Outward Definitive Edition, craft 1 Assassin Claymore from 2 Assassin Tongue, Fang Greatsword, and Palladium Scrap. The listed station is None.
The Assassin Sword recipe produces 1x Assassin Sword from Assassin Tongue, Steel Sabre, and Palladium Scrap. Its listed crafting station is None.
In Outward Definitive Edition, craft 1 Astral Axe from Short Handle, Flat Prism, and Waning Tentacle. The listed station is None.
In Outward Definitive Edition, craft 1 Astral Bow from 2 Short Handle and Waning Tentacle. The listed station is None.
In Outward Definitive Edition, craft 1 Astral Chakram from Trinket Handle, Blade Prism, and Waning Tentacle. The listed station is None.
In Outward Definitive Edition, craft 1 Astral Claymore from Long Handle, Blade Prism, and Waning Tentacle. The listed station is None.
In Outward Definitive Edition, craft 1 Astral Dagger from Trinket Handle, Spike Prism, and Waning Tentacle. The listed station is None.
In Outward Definitive Edition, combine a Long Handle, Flat Prism, and Waning Tentacle to craft 1 Astral Greataxe. The listed station is None.
In Outward Definitive Edition, combine a Long Handle, Blunt Prism, and Waning Tentacle to craft 1 Astral Greatmace. The listed station is None.
In Outward Definitive Edition, combine a Shaft Handle, Blade, Prism, and Waning Tentacle to craft 1 Astral Halberd. The listed station is None.
In Outward Definitive Edition, combine two Blunt Prisms and one Waning Tentacle to craft 1 Astral Knuckles. The listed station is None.
In Outward Definitive Edition, combine a Short Handle, Blunt Prism, and Waning Tentacle to craft 1 Astral Mace. The listed station is None.
In Outward Definitive Edition, combine a Trinket Handle, Blunt Prism, and Waning Tentacle to craft 1 Astral Pistol. The listed station is None.
In Outward Definitive Edition, combine a Trinket Handle, Flat Prism, and Waning Tentacle to craft 1 Astral Shield. The listed station is None.
In Outward Definitive Edition, combine a Shaft Handle, Spike, Prism, and Waning Tentacle to craft 1 Astral Spear. The listed station is None.
In Outward Definitive Edition, combine a Shaft Handle, Long Handle, and Waning Tentacle to craft 1 Astral Staff. The listed station is None.
In Outward Definitive Edition, combine a Short Handle, Blade, Prism, and Waning Tentacle to craft 1 Astral Sword. The listed station is None.
In Outward Definitive Edition, craft 1 Bandages from 2 Linen Cloth. The listed station is None.
In Outward Definitive Edition, combine Beast Golem Scraps, an Iron Axe, Spikes, and Palladium to craft 1 Beast Golem Axe. The listed station is None.
In Outward Definitive Edition, combine two Beast Golem Scraps, an Iron Halberd, Spikes, and Palladium to craft 1 Beast Golem Halberd. The listed station is None.
In Outward Definitive Edition, craft 1 Bolt Rag from Linen Cloth and Larva Egg. The listed station is None.
In Outward Definitive Edition, combine a Flintlock Pistol, two Occult Remains, and Crystal Powder to craft 1 Bone Pistol. The listed station is None.
Craft 1 Boozu Hide Backpack from a Scaled Satchel and three Boozu's Hide. The listed station is None.
The Brand recipe produces 1x Brand from Strange Rusted Sword, Chemist's Broken Flask, Mage's Poking Stick, and Blacksmith's Vintage Hammer. Its listed crafting station is None.
In Outward Definitive Edition, the listed ingredients for 1 Cage Pistol are Haunted Memory, Scourge's Tears, Flowering Corruption, and Enchanted Mask. The listed station is None.
Craft 1 Caged Armor Boots from Gep's Generosity, Elatt's Relic, Calixa's Relic, and Flowering Corruption. The listed station is None.
Craft 1 Caged Armor Chestplate from Gep's Generosity, Pearlbird's Courage, Vendavel's Hospitality, and Metalized Bones. The listed station is None.
Craft 1 Caged Armor Helm from Pearlbird's Courage, Leyline Figment, Vendavel's Hospitality, and Enchanted Mask. The listed station is None.
In Outward Definitive Edition, craft 1 Campfire Kit from 3 Wood. The listed station is None.
Craft 1 Cauldron Helm from a Cooking Pot. The listed station is None.
In Outward Definitive Edition, combine Chalcedony, Nephrite Gemstone, and a Militia Axe to craft 1 Chalcedony Axe. The listed station is None.
In Outward Definitive Edition, combine two Chalcedony, Nephrite Gemstone, and a Militia Bow to craft 1 Chalcedony Bow. The listed station is None.
Sources are the supplied Official Outward Wiki table excerpts, identified as Outward Definitive Edition. The excerpts do not establish comprehensive edition-specific differences; some skills are explicitly Soroboreans DLC-exclusive, and item samples mention The Three Brothers and The Soroboreans. No NG+ variants are identified. Included tables reflect only the supplied headers, rows, and section context.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
Review the three-point limit and Warrior Monk Tier 3 lockouts before choosing a specialization.
Three Breakthrough Points Warrior Monk — Steadfast Ascetic Warrior Monk — Perfect Strike Warrior Monk — Master of MotionCompare the included Warrior Monk skills with the listed effects of Assassin Sword and Brand.
Warrior Monk — Flash Onslaught Warrior Monk — Counterstrike Assassin Sword BrandChoose a topic to see how it works, where it helps and what to consider.
A character has three Breakthrough Points per playthrough. Each Breakthrough skill costs one point; taking one unlocks that skill tree’s Tier 3 skills. This makes breakthrough selection a limited progression commitment: you can unlock Tier 3 in at most three trees using these points.
Understand this choiceSteadfast Ascetic is Warrior Monk’s Breakthrough passive and increases maximum Stamina by 40. As a Breakthrough skill, it uses one of the character’s three points and unlocks the tree’s Tier 3 options. Warrior Monk skills are taught by Galira in Monsoon, according to the tree page.
Understand this choicePerfect Strike is a Tier 3 Warrior Monk skill requiring any melee weapon and the Discipline boon. It is a lunging attack that ignores all defenses and inflicts Pain. It is paired with Master of Motion, so choosing Perfect Strike locks out that passive.
Understand this choiceMaster of Motion is a Tier 3 passive that increases Impact Resistance and all damage resistances by 10 while the Discipline boon is active. It is mutually exclusive with Perfect Strike, so taking this defensive option closes off the lunging attack.
Understand this choiceFlash Onslaught is a Tier 3 close-range attack that hits all nearby enemies with increased damage and Impact. It requires any melee weapon and the Discipline boon, and using it consumes that boon. Its paired alternative is Counterstrike, which the character cannot also learn.
Understand this choiceCounterstrike completely blocks a physical attack, then strikes the attacker for high damage. It requires any melee weapon. This Tier 3 option is mutually exclusive with Flash Onslaught, which instead attacks all nearby enemies and consumes Discipline.
Understand this choiceBrace blocks an attack, restores stability, grants the Discipline boon, and knocks back nearby enemies. It is a universal Warrior Monk skill, so the page says anyone can acquire it without the tree’s Breakthrough skill. The tree source lists its cost as 50 silver and cooldown as 200 seconds.
Understand this choiceFocus grants the Discipline boon and is listed as a universal Warrior Monk skill that anyone can acquire without learning the tree’s Breakthrough skill. The supplied page window lists its cost as 50 silver, a burn of 4, and a 500-second duration.
Understand this choiceSlow Metabolism is a universal Warrior Monk passive that makes the character take more time to become hungry, thirsty, and sleepy. It can be acquired without the tree’s Breakthrough skill, so it is a utility option available independently of Warrior Monk specialization.
Understand this choiceThe Assassin Sword is a craftable one-handed sword that inflicts Slow Down and Bleeding on enemies. The item page lists 18.25 damage, 6.25 Impact, reach 1.2041, attack speed 1.0, and durability 125. Its recipe combines an Assassin Tongue, Steel Sabre, and Palladium Scrap without a station.
Understand this choiceBrand is a unique one-handed sword that inflicts Pain and Chill, increasing the Physical and Frost damage enemies take. Its page lists 20 Physical and 20 Frost damage, 27 Impact, reach 1.130004, attack speed 1.0, and durability 425.
Understand this choiceLearning one of a paired set prevents learning the other; Warrior Monk has two such pairs listed in the evidence.
Invalid manual Cooking or Alchemy recipes can lose ingredients; the source distinguishes Survival Crafting as safe for experimentation.
The equipment source says damage, resistances, and protection scale with durability, with broken equipment at 15% stat potency.
Selected systems and editions described by the linked references.