Shields
Shields research unlocks wearable gear using momentum-repulsion technology to stop projectiles from crossing the field boundary.
How it works
The project has a base cost of 1,000 research points and lists Microelectronics and Complex clothing as prerequisites. It requires a hi-tech research bench. The source describes the unlock as wearable shield gear and explains its mechanism as preventing projectiles from traversing the field boundary. It gives no other shield effects or limits.
Read the supporting references
This reference covers 10 named research projects that unlock ranged weapons, armor, wearable protection, prosthetics, or crafting stations. It records effects, prerequisites, and bench requirements stated in s1; it is not a complete research tree or comparative equipment guide. Guidance explains the referenced mechanics; it is not a tested damage ranking. Check the stated edition and source version before applying a patch-specific detail.





