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Strategy · EQUIPMENT & PROGRESSION

RimWorld

Item catalog · Guides

Browse buildings. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

459 item & ability references10 guidesLudeon StudiosPC edition · Oct 17, 2018
RimWorld official game artwork
© Ludeon Studios · Game artwork
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Items, equipment & abilities

459 source-linked references · 0 with game artwork

459 matching references · Undated entries are sorted A–Z.

Reference coverage and sources

Source bounds: supplied RimWorld Wiki table excerpts only. The building catalog identifies Anomaly DLC entries in sample rows, but the broader edition and DLC coverage is not fully specified. Weapon tables are example calculations using a Normal Persona Zeus Hammer, and skill tables may include DLC-specific effects; no patch-wide completeness is established.

Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.

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Start here

01

Trace the bow branch

If you are reviewing bow unlocks, read Recurve bow and Greatbow together: Greatbow lists Recurve bow as a prerequisite and describes its intended range role.

Recurve bow Greatbow
02

Compare armor descriptions

If movement matters to your review, compare Plate armor and Flak armor; the source describes different movement penalties and protection characteristics.

Plate armor Flak armor
03

Follow later equipment research

If you are tracing later equipment unlocks, review Precision rifling, Shields, and Prosthetics for their stated functions, prerequisites, bench types, and attachment requirement.

Precision rifling Shields Prosthetics
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Equipment & progression guides

Choose a topic to see how it works, where it helps and what to consider.

Common mistakes to avoid

Treating research as parallel projects

Only one project can be studied at a time. Researchers and multiple benches can contribute to that same project without penalty; switching projects is allowed and retains progress.

Overlooking prerequisites or bench requirements

Projects list required research and a simple or hi-tech bench. For example, Precision rifling requires Microelectronics and Gas operation and a hi-tech bench.

Ignoring armor movement descriptions

The source says Plate armor noticeably slows movement and Flak armor slows movement slightly. It does not give quantified protection or movement values for either project.

References & guide scope

This reference covers 10 named research projects that unlock ranged weapons, armor, wearable protection, prosthetics, or crafting stations. It records effects, prerequisites, and bench requirements stated in s1; it is not a complete research tree or comparative equipment guide.

Edition and mechanic limits
  • Comparative item statistics, research-time estimates, acquisition details, and an optimal research order are not established by the selected passage.
  • Steam metadata is used only to establish game identity.

Guide methodology and coverage.

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