57 Leaf Clover
57 Leaf Clover rolls all random effects one additional time for a favorable outcome; each stack adds another roll.
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129 source-linked references · 0 with game artwork
129 matching references · Undated entries are sorted A–Z.
57 Leaf Clover rolls all random effects one additional time for a favorable outcome; each stack adds another roll.
Aegis converts healing beyond full health into a temporary barrier equal to 50% of the excess healing; each stack adds 50 percentage points.
Alien Head reduces skill cooldowns by 25%; its stack type is exponential.
In Risk of Rain 2, Armor-Piercing Rounds increases damage to bosses by 20%, with another 20% per stack. Its listed stack type is linear.
In Risk of Rain 2, AtG Missile Mk. 1 has a 10% chance to fire a missile dealing 300% total damage, with another 300% per stack. Its listed stack type is linear.
In Risk of Rain 2, Backup Magazine adds one charge to the Secondary skill, plus one more per stack. Its listed stack type is linear.
In Risk of Rain 2, Bandolier has an 18% chance on kill to drop an ammo pack that resets all skill cooldowns. Each stack adds 10% chance; its listed stack type is special.
In Risk of Rain 2, killing four enemies within one second triggers a six-second frenzy. Each stack adds four seconds; the frenzy increases movement speed by 50% and attack speed by 100%. Its listed stack type is linear.
In Risk of Rain 2, Bison Steak increases maximum health by 25, adding another 25 per stack. Its listed stack type is linear.
Blast Shower cleanses all negative effects, including debuffs, damage over time, and nearby projectiles. Its cooldown is 20 seconds.
Killing an Elite monster triggers a frenzy for 4 seconds, during which skills have 0.5-second cooldowns. Each stack adds 4 seconds to the frenzy.
Brilliant Behemoth makes all attacks explode in a 4 m radius, dealing bonus damage equal to 60% total damage to nearby enemies. Each stack adds 2.5 m to the radius.
Each hit has a 30% chance to grant 2 gold, plus 2 per stack; gold gains scale over time. Taking damage removes gold equal to 100% of the maximum-health percentage lost, plus 100% per stack.
In Risk of Rain 2, activating an interactable launches eight fireworks, plus four per stack. Each deals 300% base damage; the row lists linear stacking.
In Risk of Rain 2, after standing still for one second, Bustling Fungus creates a zone that heals allies inside for 4.5% of your health each second. Each stack adds 2.25% healing and 1.5 m of range; base range is 3 m.
In Risk of Rain 2, Cautious Slug adds 3 hp/s to base health regeneration while outside combat, with another 3 hp/s per stack. Its listed stack type is linear.
Killing an enemy with Ceremonial Dagger fires 3 homing daggers, each dealing 150% base damage. Each stack adds 150% base damage.
A hit has a 10% chance to call down a lightning strike dealing 500% damage, plus 500% per stack. The listed source is the Overloading Worm.
In Risk of Rain 2, Chronobauble slows enemies hit by 60% movement speed for two seconds. Each stack adds two seconds; its listed stack type is linear.
Corpsebloom increases healing by 100% per stack, but applies all healing over time and caps healing at 10% of health per second, with that cap reduced by 50% per stack.
In Risk of Rain 2, Crowbar increases damage by 75% against enemies above 90% health, with another 75% per stack. Its listed stack type is linear.
In Risk of Rain 2, Death Mark marks enemies with four or more debuffs, increasing damage they take from all sources by 50% for seven seconds. Each stack adds seven seconds; the listed stack type is linear.
Defensive Microbots shoot down 1 projectile within 20 m every 0.5 seconds. Each stack adds one projectile; the recharge rate scales with attack speed.
Using a Shrine summons nearby enemies. The enemies become stronger with each stack, and their strength scales over time.
Dio's Best Friend is consumed upon death, returning you to life with 3 seconds of invulnerability.
Disposable Missile Launcher fires 12 missiles, each dealing 300% damage (12 × 300% total as listed). Its cooldown is 45 seconds.
Eccentric Vase creates a quantum tunnel up to 1,000 meters long that lasts 30 seconds. Its cooldown is 45 seconds.
Effigy of Grief slows all characters within its area by 50% and reduces their armor by 20. Up to five can be placed; its cooldown is 15 seconds.
Every 30 seconds, summons two Solus Probes. Each gains 100% damage per ally on the team, plus 100% per stack for each ally. The listed source is the Solus Control Unit.
In Risk of Rain 2, Energy Drink improves sprint speed by 25%, with another 25% per stack. Its listed stack type is linear.
Essence of Heresy replaces the Special Skill with Ruin. Dealing damage adds a Ruin stack for 10 seconds, increased by 10 seconds per stack; activation detonates all stacks at unlimited range for 300% damage plus 120% per Ruin stack. Cooldown is 8 seconds, increased by 8 per stack.
In Risk of Rain 2, Focus Crystal increases damage to enemies within 13 m by 20%, with another 20% per stack. Its listed stack type is linear.
Focused Convergence makes Teleporters charge 30% faster per stack, while reducing the Teleporter zone's size by 50% per stack.
Foreign Fruit instantly restores health equal to 50% of maximum health. Its cooldown is 45 seconds.
Forgive Me Please throws a cursed doll that triggers the user's On-Kill effects once per second for 8 seconds. Its cooldown is 45 seconds.
Killing an enemy creates an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5 seconds. Each kill grows its radius by 2 m, up to 18 m; each stack adds 12 m to the listed maximum radius.
Source bounds: supplied Risk of Rain 2 Wiki tables, plus one supplied Risk of Rain Returns survivor table. Include the Risk of Rain 2 survivor and item/equipment tables; exclude the Returns table because it is a different game. DLC tiers retain the stated expansion distinctions. Some equipment and elite tables mix base-game and DLC entries; expansion availability is only identified where shown in the provided sample/context. Edition and patch coverage is not otherwise specified.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If you are comparing effects triggered by hits, read these records for their stated chance, damage, target count, or stun duration.
Sticky Bomb Stun Grenade UkuleleIf speed changes matter to your question, compare which items affect sprint speed, movement speed after combat, or attack speed.
Energy Drink Soldier's Syringe Red WhipIf you are looking up recovery or damage blocking, check each record's trigger and its stated healing or block effect.
Bustling Fungus Medkit Tougher TimesChoose a topic to see how it works, where it helps and what to consider.
Sticky Bomb can attach a bomb to an enemy on hit, with the listed chance increasing per stack and a stated total damage value.
Understand this choiceStun Grenade gives hits a chance to stun enemies for the duration stated in the item description.
Understand this choiceUkulele can fire chain lightning that damages nearby targets, with stacks increasing its target count and range.
Understand this choiceEnergy Drink improves sprint speed by a stated percentage, with an additional listed increase per stack.
Understand this choiceSoldier's Syringe increases attack speed by the listed amount, with each stack adding to that amount.
Understand this choiceRed Whip boosts movement speed when leaving combat, with a further listed movement-speed increase per stack.
Understand this choiceAfter the holder stands still, Bustling Fungus creates a zone that heals allies within its radius each second.
Understand this choiceMedkit restores health after the holder is hurt, using a fixed amount and a maximum-health portion that increases per stack.
Understand this choiceTougher Times provides a chance to block incoming damage; the listed chance increases per stack and is unaffected by luck.
Understand this choiceFocus Crystal increases damage to enemies within a stated distance, with the listed bonus increasing per stack.
Understand this choiceThe listed item descriptions provide stacking details for particular items. Apply those details only to the corresponding item rather than assuming a general stacking rule.
The listed effects include conditions such as standing still, leaving combat, getting hurt, or landing a hit. Read those conditions as part of each item's description.
The Returns survivor passage and RiskyMod equipment passage concern other contexts. They do not support the Risk of Rain 2 item effects recorded here.
Selected systems and editions described by the linked references.