/ Ahzidal
Ahzidal is listed as heavy headgear with weight 9 and armor 23. It grants 50% fire resistance and 25% increased fire damage; wearing four pieces of Azhidal equipment grants 10 Enchanting skill points.
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617 matching references · Undated entries are sorted A–Z.
Ahzidal is listed as heavy headgear with weight 9 and armor 23. It grants 50% fire resistance and 25% increased fire damage; wearing four pieces of Azhidal equipment grants 10 Enchanting skill points.

Ahzidal's Armor of Retribution is a heavy cuirass weighing 38 with 40 armor. Melee attackers have a small chance of being paralyzed; wearing four pieces of Ahzidal equipment adds 10 to Enchanting.
Ahzidal's Boots of Waterwalking are heavy boots weighing 9 with armor 14 and grant waterwalking. Wearing four pieces of Ahzidal equipment grants 10 points to the Enchanting skill.

Ahzidal's Gauntlets of Warding are heavy gauntlets with weight 6 and armor 14. Wards are 25% less effective, but absorb 50% of Magicka from incoming spells. Wearing four pieces of Ahzidal equipment grants 10 Enchanting skill.

Ahzidal's Helm of Vision is heavy headgear with weight 6 and armor 19. It raises the cost of Conjuration and Rune spells by 25% while extending their range; four Azhidal equipment pieces grant 10 Enchanting skill points.

The Ancient Falmer Cuirass is light armor with weight 7 and armor rating 38. The source says it can be obtained by defeating Arch-Curate Vyrthur during Touching the Sky.
Ancient Falmer Gauntlets are light gauntlets with weight 2 and armor 11. The source says they can only be obtained by defeating Arch-Curate Vyrthur during the quest Touching the Sky.

Ancient Helmet of the Unburned is heavy headgear with weight 4 and armor 15. Its effect increases fire resistance by 40%.

Ancient Nord Armor is a heavy cuirass weighing 28 with 25 armor. It can only be crafted at the Skyforge after completing the Companions main questline.
Ancient Nord Boots are heavy boots weighing 5 with armor 10. The row says they can be crafted at the Skyforge after completing the Companions main questline.

Ancient Nord Gauntlets are heavy gauntlets with weight 4 and armor 10. They can be crafted at the Skyforge after completing the Companions main questline.

Ancient Nord Helmet is heavy headgear with weight 4 and armor 15. It can be crafted at the Skyforge after completing the Companions questline.

Ancient Shrouded Armor is listed as a light cuirass with weight 5 and armor rating 33. Its effects list 100% poison resistance and a 25-point armor bonus for wearing the full Ancient Shrouded Armor set.
The Ancient Shrouded Cowl is light headgear weighing 1, with armor 15. It makes bows deal 35% more damage; wearing the full Ancient Shrouded Armor set adds a 25-point armor bonus.
Ancient Shrouded Gloves are light gauntlets with weight 1 and armor 12. Their listed effect doubles sneak attack damage with one-handed weapons.
Armor of the Old Gods is a light cuirass with weight 3 and armor rating 24. Its effect reduces the casting cost of Destruction spells by 15%.

Destruction Novice spell (0), with a listed base Magicka cost of 0. Arniel's Convection burns its target for 1 point per second; targets on fire take extra damage.

Alteration Expert (75) spell with base Magicka cost 418. Cast on a nearby surface, it explodes when enemies are nearby and immobilizes them in hardened ash for 30 seconds. The source marks this spell as Dragonborn DLC.

Alteration Adept (50) spell with base Magicka cost 251. Targets that fail to resist are immobilized in hardened ash for 30 seconds. The source marks this spell as Dragonborn DLC.

Master Restoration spell costing 988 base Magicka. In a large radius around the caster, undead up to level 30 are set on fire and take fire damage over 4 seconds; affected undead also flee for 30 seconds.

Conjuration spell listed at Adept (50), with a base Magicka cost of 196. Its description says it sends lesser Daedra back to Oblivion.

Blackguard's Armor is a light cuirass with weight 7 and armor rating 33. Its effect increases carrying capacity by 50 points.

Blackguard's Gloves are light gauntlets with weight 2 and armor 8. Their listed effect makes lockpicking 40% easier.

Blackguard's Hood is light headgear weighing 2, with armor 18. Its effect makes prices 25% better.
Blades Armor is a heavy cuirass weighing 45 with 44 armor. It can be found in Sky Haven Temple.

Blades Boots are heavy boots weighing 10 with armor 13. The row says they can be found in Sky Haven Temple.
Blades Gauntlets are heavy gauntlets with weight 8 and armor 13. The source says they can be found in Sky Haven Temple.

Blades Helmet is heavy headgear with weight 12 and armor 18. The row lists Sky Haven Temple as a place where it can be found.

Blizzard is a Master Destruction spell with a base cost of 1106 Magicka. It surrounds the caster; targets take 20 frost damage per second for 10 seconds, plus Stamina damage.
Bonemold Armor is a heavy cuirass weighing 34 with 32 armor. It can be crafted with the Steel Smithing perk at Smithing level 20.
Bonemold Boots are heavy boots weighing 7 with armor 12. The row lists crafting with the Steel Smithing perk and Smithing level 20.

Bonemold Gauntlets are heavy gauntlets with weight 3.5 and armor 12. Crafting requires the Steel Smithing perk and Smithing level 20.

Bonemold Guard Armor is a heavy cuirass weighing 34 with 32 armor. It can be crafted with the Steel Smithing perk at Smithing level 20.

Bonemold Helmet is heavy headgear with weight 4.5 and armor 17. It is found on Solstheim and can be crafted with Steel Smithing and Smithing level 20.

Bonemold Pauldron Armor is a heavy cuirass weighing 34 with 32 armor. It can be crafted with the Steel Smithing perk at Smithing level 20.

Conjuration spell listed at Apprentice (25), with a base Magicka cost of 169. It creates a magic battleaxe for 120 seconds; sheathing the weapon dispels it.
Limited to the four supplied Fextralife tables and their listed sample context. The sources identify Skyrim but do not specify DLC, Anniversary content, or other edition variants; treat variant coverage as unlabeled. No patch or completeness claim is made.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If you want to craft a particular equipment family, check its named Smithing perk and prerequisites first. The table describes routes through several material branches; compare the listed unlocks with what you intend to make.
Steel Smithing Dwarven Smithing Elven Smithing Advanced Armors Orcish Smithing Glass Smithing Ebony Smithing Daedric Smithing Dragon ArmorIf improving magical weapons or armor matters to you, consider Arcane Blacksmith after Steel Smithing. For creating stronger enchantments, compare Enchanter ranks with the effect-specific branches described in the table.
Arcane Blacksmith Enchanter Insightful Enchanter Fire Enchanter Extra EffectIf you are planning several perks, trace each prerequisite route before committing points. The skills source says spent points cannot ordinarily be undone, with reset options dependent on add-ons or patch features.
Steel Smithing Advanced Armors Enchanter Extra EffectChoose a topic to see how it works, where it helps and what to consider.
Steel Smithing opens crafting of steel armor and weapons and improves them twice as much. The source also associates this perk with Bonemold armor crafting.
Understand this choiceArcane Blacksmith allows improvement of magical weapons and armor. The supplied perk table places it behind Steel Smithing and lists a Smithing skill requirement.
Understand this choiceDwarven Smithing enables crafting and improved forging of Dwarven armor and weapons. Its listed progression route begins with Steel Smithing and requires Smithing level 30.
Understand this choiceElven Smithing opens crafting and improvement of Elven armor and weapons. The table also links it to Chitin armor and places it on a route from Steel Smithing.
Understand this choiceAdvanced Armors adds Scaled and Plate armor crafting, and the table also associates it with Nordic armor and weapons. It follows Elven Smithing in the listed route.
Understand this choiceOrcish Smithing enables crafting and improved forging of Orcish armor and weapons. The listed route passes through Dwarven Smithing and requires Smithing level 50.
Understand this choiceGlass Smithing enables crafting and improved forging of Glass armor and weapons. It sits beyond Advanced Armors in the listed route and requires Smithing level 70.
Understand this choiceEbony Smithing opens crafting and improvement of Ebony armor and weapons. The table also lists Stalhrim equipment and places the perk after Orcish Smithing.
Understand this choiceDaedric Smithing enables crafting and improved forging of Daedric armor and weapons. The table lists Ebony Smithing as a prerequisite and a Smithing requirement of 90.
Understand this choiceDragon Armor opens Dragon armor crafting and improvement, plus Dragonbone weapons. The listed perk has a Smithing level requirement of 100 and two alternative prerequisites.
Understand this choiceEnchanter increases the strength of new enchantments through five listed ranks. The table gives progressively higher skill requirements for later ranks.
Understand this choiceInsightful Enchanter strengthens skill enchantments on armor. The supplied table lists an Enchanting requirement of 50 and Enchanter as its prerequisite.
Understand this choiceFire Enchanter strengthens fire enchantments on weapons and armor. The listed perk requires Enchanter and appears at Enchanting level 30.
Understand this choiceExtra Effect allows two enchantments on the same item. The perk table lists Enchanting level 100 and either Corpus Enchanter or Storm Enchanter as a prerequisite.
Understand this choiceThe skills source warns that visible connections in the Smithing tree do not let players skip earlier prerequisite perks. Trace the actual route before planning for a later material perk.
The general skills source says perk points cannot ordinarily be changed or undone once spent. It describes reset options tied to Dragonborn or Legendary skills, so check which, if any, apply to your game before relying on them.
The retrieved perk table does not identify a Special Edition version. Verify listed effects and requirements in your game before using them as edition-specific facts.
Selected systems and editions described by the linked references.