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Action Adventure · EQUIPMENT & PROGRESSION

Tomb Raider (2013)

This reference covers two progression paths described in the supplied sources: skills purchased with Skill Points earned through XP, and weapon improvements using salvage or weapon parts. Its named records focus on Survivor, Hunter, and Brawler skills, plus bow upgrades. The sources also describe general camp upgrades and tier progression. Skill descriptions are most specific for named abilities, while weapon details include bow functions and selected upgrade effects. The retrieved weapon passage also describes pistols, shotguns, and rifles, but this set stays within skills and bow upgrades for a focused set of choices. Effects and constraints are limited to these passages; exact costs and broader edition differences are unverified.

15 guidesCrystal Dynamics, Eidos-Montréal, Feral Interactive (Mac), NixxesPC edition · Mar 4, 2013
Tomb Raider Game of the Year official game artwork
© Crystal Dynamics, Feral Interactive (Mac) · Game artwork
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Equipment & progression guides

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Common mistakes to avoid

Do not conflate this game’s skills with later entries

WikiRaider’s Hunter page also contains a Rise of the Tomb Raider section with different tier and skill descriptions. The records here use its explicitly labeled Tomb Raider (2013) material and StrategyWiki’s 2013 skill list.

Distinguish story additions from salvage reinforcements

The bow table labels rope and fire arrows as story unlocks with no salvage requirement, while Bolt reinforcement and named arrow upgrades show salvage costs and bow tiers.

Do not assume the general reinforcement carryover rule applies to skills

The weapon passage says reinforcement upgrades carry over when weapons advance tiers. The skill source separately describes tier unlocks through Skill Points; it does not say weapon carryover rules apply to skills.

References & guide scope

A source-bounded reference to named skills and weapon upgrades in Tomb Raider (2013). It records effects and progression details stated in the supplied passages, without assessing optimality or asserting complete coverage.

  • Sources are a supplied subset and do not establish complete skill or upgrade coverage.
  • Specific effects and salvage costs for recorded bow upgrades come from the Namu equipment passage; broader verification across editions is unavailable.
  • Skill tier threshold is reported by StrategyWiki; category-specific prerequisites and exact XP or salvage yields are not stated.
  • Steam metadata establishes the listed game and GOTY identity, but does not establish mechanics. Edition-specific differences beyond its listed included content are unverified.

Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.

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