Relic subclasses and skill tree
Relic subclasses add a third skill tree after class selection, with five named Relic choices and active and passive skills.
Understand this choiceThis reference covers named skill choices described in the supplied Torchlight III class guide and a 2020 report about the Relic overhaul. The class guide gives examples from Dusk Mage, Forged, and Railmaster skill paths, including attacks, movement, defensive effects, and skill-level bonuses. The Relic report names five Relics and describes the overhaul as adding a permanent third skill tree with active and passive skills. Records retain stated costs, cooldowns, conditions, and level bonuses where available. This is a descriptive reference to those passages, not a full skill catalogue or a verified account of later game updates. Gear and Fort upgrades are not documented in usable detail here.

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Relic subclasses add a third skill tree after class selection, with five named Relic choices and active and passive skills.
Understand this choiceHoly Bolt fires a ranged bolt for weapon damage, with later listed bonuses for every third cast and Harmonic Form.
Understand this choiceConsecration creates a timed circle that increases damage for those inside, with added size, knockback, potion, and healing effects by level.
Understand this choiceLuminous Run dashes through enemies in a faster spectral state and gains listed healing, Relic damage, and brief immunity bonuses by level.
Understand this choiceAbsolver fires three piercing light bolts and, in Harmonic Form, charges enemies to burst repeatedly; level bonuses change its count and reach.
Understand this choiceDamnation creates an area that reduces enemy damage, with later bonuses for Mana return, Relic charge rate, and immobilization.
Understand this choiceRapid Fire spends Heat to shoot the chest cannon and builds a temporary weapon damage multiplier through repeated damage.
Understand this choiceCoal Launch vents all Heat to ignite an area, with impact and ongoing damage based on Heat level and listed area or damage bonuses.
Understand this choiceSonic Pulse exposes enemy weaknesses to increase damage taken for a timed duration, with level bonuses for stun and a larger activation area.
Understand this choiceRamming Robot charges through foes for weapon damage and knockback, with later bonuses adding another charge and burning hotspots.
Understand this choiceBuild Train lays track as the Railmaster moves and gives the lead car a passive attack, with skill bonuses to turret attacks.
Understand this choiceMortar Car adds a periodically firing rear turret and an active incendiary round; the passage marks it mutually exclusive with Flamethrower Car.
Understand this choiceShotgonne Car combines a piercing slug active with a periodic area blast, and its source lists Shield Car as a mutually exclusive choice.
Understand this choiceFlamethrower Car adds a burning rear train car and a cone-shaped active flame attack; it is mutually exclusive with Mortar Car.
Understand this choiceA source-bounded reference to named Dusk Mage, Forged, Railmaster, and Relic skills documented in the supplied Torchlight III passages. It covers described functions, resource or cooldown requirements, and listed skill-level effects. It does not establish later patch state, complete class coverage, gear effects, Fort upgrades, or an optimal build.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.