If you are checking tier access
Read the tier rule first: the source says a weapon type’s first ability arrives at Copper and its second at Iron; then compare the named skills.
Whirlwind ShockwaveV Rising’s weapon skills add distinct actions to weapon types, including close-range attacks, dashes, projectiles, control effects, and recasts. In the supplied weapon-skills passage, each weapon type gains its first ability at Copper tier and its second at Iron tier. This reference covers ten named skills for swords, axes, maces, spears, and reapers, preserving the described damage, duration, cooldown, and effect conditions where stated. The passage does not describe every weapon type’s skills or explain all combat interactions. Read these as bounded descriptions of the listed abilities, not as a complete combat guide or ranking.

Read the tier rule first: the source says a weapon type’s first ability arrives at Copper and its second at Iron; then compare the named skills.
Whirlwind ShockwaveCompare the listed dash, launch, snare, incapacitate, and pull effects, noting which require a successful hit or a recast.
Frenzy Crushing Blow HarpoonRead attack patterns and durations carefully; the passage gives per-hit damage and timing for several sustained or multi-hit skills.
Howling Reaper WhirlwindChoose a topic to see how it works, where it helps and what to consider.
Whirlwind is a close-range spinning sword attack that repeatedly damages nearby enemies over a short duration.
Understand this choiceShockwave sends a damaging wave that launches its target, then can be recast to teleport and strike repeatedly.
Understand this choiceFrenzy dashes forward to hit the first enemy and grants brief movement and attack speed increases after a successful hit.
Understand this choiceX Strike throws two axes whose hits slow enemies; a hit where their paths intersect incapacitates the enemy briefly.
Understand this choiceCrushing Blow vaults toward the cursor and slams the mace down, damaging nearby enemies and applying a fading snare.
Understand this choiceSmack attacks enemies in front of the user, knocking them back and incapacitating them after dealing physical damage.
Understand this choiceA Thousand Spears performs repeated stabs and can be recast during the effect for a thrust that deals damage and knocks enemies back.
Understand this choiceHarpoon throws a spear that damages an enemy and pulls that enemy toward the user.
Understand this choiceTendon Swing deals physical damage to nearby enemies, knocks them back, and applies a short fading snare.
Understand this choiceHowling Reaper throws a projectile that spins in place and repeatedly damages enemies, with an initial hit that slows them.
Understand this choiceThe source says first abilities arrive at Copper and second at Iron, but does not identify which named skills are first or second. Individual skill-tier assignments are therefore not established here.
Frenzy’s movement and attack speed increases are described as occurring on a successful hit. The passage does not say those boosts apply when the dash misses.
The supplied passage records its cast time as “0.35ss.” This reference preserves the source wording rather than treating it as a verified numeric duration.
Ten named weapon skills from the supplied V Rising weapon-skills passage, covering their described effects, timing, and general weapon-tier access. Other supplied passages about gear and armor are outside this scope. These records describe source-listed functions, not comparative performance.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.