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Acid Shells
Warframe · Mod

Acid Shells

Sobek mod that makes enemies explode on death, dealing area Corrosive damage.

Released Apr 29, 2016

Acid Shells causes enemies to explode on death, dealing Corrosive damage in a 10 m radius. The explosion has both a flat damage value and a percentage of enemy maximum Health.

TypeSobekPolaritymaduraiMax rank5Base drain4VariantStandardRarityUncommon
Acid Shells GUIDE

Understand Acid Shells

Useful when…

  • Adding an on-death area damage effect to a Sobek setup.
  • Considering the 10 m radius when enemies may be near one another.

Explosion effect and ranks

At rank 0, enemies explode on death for 75 Corrosive damage plus 8% of enemy maximum Health in a 10 m radius. At rank 3, this becomes 300 damage plus 30%; at rank 5, 450 damage plus 45%. The percentage is based on enemy maximum Health, not a stated bonus to Sobek’s weapon damage.

wiki.warframe.com ↗

Compatibility and mod details

Acid Shells is an Uncommon Sobek mod with Madurai polarity, maximum rank 5, and base drain 4. It uses a standard slot.

Rank costs

Listed fusion examples are 20 Endo and 966 credits from rank 0 to 1, 80 Endo and 3,864 credits from rank 2 to 3, and 320 Endo and 15,456 credits from rank 4 to 5. The listed damage and Health-percentage values rise with rank; the radius remains 10 m.

wiki.warframe.com ↗

Other Sobek mod effects

Clip Delegation grants Status Chance and Multishot to the next magazine on reload, based on shots landed with the current magazine and up to 15 stacks. Shattering Justice grants +90% Status Chance and +1 Justice. These are distinct effects from Acid Shells’ on-death explosion.

Limitations and tradeoffs

  • The effect requires an enemy death and has a 10 m radius.
  • The mod is listed for Sobek and uses a standard slot.

Common mistakes to avoid

  • Treating the enemy maximum Health percentage as a bonus to Sobek’s weapon damage.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Enemies explode on death, dealing 75 Corrosive Damage (+8% Enemy Max Health) in a 10m radius.400
1Enemies explode on death, dealing 150 Corrosive Damage (+15% Enemy Max Health) in a 10m radius.520966
2Enemies explode on death, dealing 225 Corrosive Damage (+23% Enemy Max Health) in a 10m radius.6602,898
3Enemies explode on death, dealing 300 Corrosive Damage (+30% Enemy Max Health) in a 10m radius.71406,762
4Enemies explode on death, dealing 375 Corrosive Damage (+38% Enemy Max Health) in a 10m radius.830014,490
5Enemies explode on death, dealing 450 Corrosive Damage (+45% Enemy Max Health) in a 10m radius.962029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Acid Shells — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Enemies explode on death, dealing 75 Corrosive Damage (+8% Enemy Max Health) in a 10m radius.400
1Enemies explode on death, dealing 150 Corrosive Damage (+15% Enemy Max Health) in a 10m radius.520966
2Enemies explode on death, dealing 225 Corrosive Damage (+23% Enemy Max Health) in a 10m radius.6602,898
3Enemies explode on death, dealing 300 Corrosive Damage (+30% Enemy Max Health) in a 10m radius.71406,762
4Enemies explode on death, dealing 375 Corrosive Damage (+38% Enemy Max Health) in a 10m radius.830014,490
5Enemies explode on death, dealing 450 Corrosive Damage (+45% Enemy Max Health) in a 10m radius.962029,946

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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