QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Airburst Rounds
Warframe · Mod

Airburst Rounds

Zephyr secondary-weapon damage augment

Released May 12, 2021

Airburst Rounds increases secondary damage for a limited time per enemy hit by Zephyr’s Airburst. It suits a build that can land Airburst hits and follow up with a secondary weapon during the buff duration.

TypeZephyrPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Airburst Rounds GUIDE

Understand Airburst Rounds

Useful when…

  • Use Airburst hits to increase secondary damage temporarily.
  • Follow up with a secondary weapon while the bonus is active.

Effect and duration

Each enemy hit by Airburst increases secondary damage. At rank 0, the bonus is 10% for 5 seconds; at rank 2, it is 30% for 11 seconds; at rank 3, it is 40% for 14 seconds. The effect is specified per enemy hit; no stack cap or stacking behavior is stated.

wiki.warframe.com ↗

Fit and trigger

This Rare Standard Zephyr augment has Zenurik polarity, base drain 6, and maximum rank 3. It requires hitting enemies with Airburst to increase secondary damage. The listed effect applies to secondary damage; it does not specify a bonus to primary weapons or Airburst itself.

Other Zephyr augments

The other listed Zephyr augments affect different abilities: Target Fixation changes Tail Wind, Funnel Clouds adds tornadoes with stated size and pickup tradeoffs, and Jet Stream increases movement and projectile speed during Turbulence. Choose based on the ability effect you want.

Limitations and tradeoffs

  • The secondary-damage increase requires Airburst to hit enemies and lasts for the listed duration.
  • It uses a standard mod slot and has base drain 6.

Common mistakes to avoid

  • Expecting the bonus without hitting enemies with Airburst.
  • Applying the listed secondary-damage bonus to primary weapons.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Airburst Augment: Each enemy hit by Airburst increases secondary damage by 10% for 5s.600
1Airburst Augment: Each enemy hit by Airburst increases secondary damage by 20% for 8s.7301,449
2Airburst Augment: Each enemy hit by Airburst increases secondary damage by 30% for 11s.8904,347
3Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Airburst Rounds — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT

Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Airburst Augment: Each enemy hit by Airburst increases secondary damage by 10% for 5s.600
1Airburst Augment: Each enemy hit by Airburst increases secondary damage by 20% for 8s.7301,449
2Airburst Augment: Each enemy hit by Airburst increases secondary damage by 30% for 11s.8904,347
3Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

Find your next upgrade

Details