Archon Flow increases maximum Energy and gives enemies killed by Cold Abilities a chance to drop an Energy Orb, subject to a 10-second cooldown. Consider it when the larger energy reserve and Cold kill condition suit your build.
Use Cold Abilities to activate the conditional Energy Orb drop effect.
Effect and trigger
At rank 0, it grants 17% Energy Max; at rank 5, 101%; and at rank 10, 185%. Enemies killed by Cold Abilities have a 10% chance to drop an Energy Orb, with a 10-second cooldown. The orb effect is tied to kills by Cold Abilities.
Archon Flow is a standard Warframe mod with Naramon polarity, maximum rank 10, and base drain 6. The example rank 9 to 10 step costs 20,480 Endo and 989,184 Credits. Rank raises Energy Max; the listed Cold-kill chance and cooldown remain unchanged in the sampled rank effects.
Flow lists 100% Energy Max at rank 5, and Primed Flow lists 185% at rank 10. Archon Flow also has the Cold Ability kill effect. These Flow variants are explicitly incompatible with Archon Flow; select a single option for the slot based on the combination of capacity and conditional effect you want.
Limitations and tradeoffs
Its added orb effect requires a kill with a Cold Ability and has a 10-second cooldown.
Upper ranks require substantial Endo and Credits.
Common mistakes to avoid
Do not expect the orb effect from non-Cold kills or more often than its listed cooldown allows.
Do not try to equip it with Flow, Primed Flow, or Flawed Flow.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
+17% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
6
0
0
1
+34% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
7
40
1,932
2
+50% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
8
120
5,796
3
+67% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
9
280
13,524
4
+84% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
10
600
28,980
5
+101% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
11
1,240
59,892
6
+118% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
12
2,520
121,716
7
+135% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
13
5,080
245,364
8
+151% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
14
10,200
492,660
9
+168% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
15
20,440
987,252
10
+185% Energy Max Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
16
40,920
1,976,436
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.