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Armored Acrobatics
Warframe · Mod

Armored Acrobatics

Conclave bullet-jump resistance mod

Released Jan 5, 2016

Armored Acrobatics grants damage resistance during a Bullet Jump, with a mobility penalty. Consider it in a Conclave setup when the conditional defense is worth reduced mobility.

TypeWarframePolarityvazarinMax rank3Base drain6VariantConclaveRarityUncommon
Armored Acrobatics GUIDE

Understand Armored Acrobatics

Useful when…

  • Adding defense during Bullet Jumps in Conclave.

Effect and condition

At maximum rank, the Conclave Warframe mod gives +20% damage resistance during Bullet Jump and -10% mobility. The resistance is tied to Bullet Jump; it is not a general always-on defensive bonus. Rank 0 gives +5% resistance and -2.5% mobility.

wiki.warframe.com ↗

Slot and ranking

It is a standard slot mod with Vazarin polarity, base drain 6, and maximum rank 3. The final listed step costs 80 Endo and 3,864 Credits. Invest in ranks if you value the greater resistance during Bullet Jump enough to accept the larger mobility penalty.

wiki.warframe.com ↗

Related choices

Armored Evade applies its resistance while dodging instead. Anti-Flak Plating gives Blast resistance rather than resistance during a movement action. Battering Maneuver is a standard Exilus mod with parkour velocity, aim glide/wall latch duration, and Bullet Jump Impact bonuses; it does not offer the same conditional resistance.

Limitations and tradeoffs

  • The mod reduces mobility by up to 10%.
  • Resistance only applies during Bullet Jump.

Common mistakes to avoid

  • Do not assume its resistance applies when standing, sliding, or dodging.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+5% Damage Resistance during Bullet Jump
-2.5% Mobility
600
1+10% Damage Resistance during Bullet Jump
-5% Mobility
720966
2+15% Damage Resistance during Bullet Jump
-7.5% Mobility
8602,898
3+20% Damage Resistance during Bullet Jump
-10% Mobility
91406,762

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Armored Acrobatics — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+5% Damage Resistance during Bullet Jump · -2.5% Mobility600
1+10% Damage Resistance during Bullet Jump · -5% Mobility720966
2+15% Damage Resistance during Bullet Jump · -7.5% Mobility8602,898
3+20% Damage Resistance during Bullet Jump · -10% Mobility91406,762

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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