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Battering Maneuver
Warframe · Mod

Battering Maneuver

Warframe Exilus mobility and bullet-jump mod

Released Jul 31, 2015

Battering Maneuver increases parkour velocity and aim-glide or wall-latch duration, while adding Impact on bullet jump. Consider it when these movement effects and the bullet-jump impact bonus fit your Warframe setup.

TypeWarframePolarityvazarinMax rank5Base drain4VariantStandardRarityUncommon
Battering Maneuver GUIDE

Understand Battering Maneuver

Useful when…

  • Movement-focused Warframe Exilus setup.
  • Adding the listed Impact effect to bullet jump.

Effects and slot

At rank 0 it grants +3% parkour velocity, +3% aim-glide/wall-latch duration, and +10% Impact on bullet jump. At rank 5 those values are +18%, +18%, and +60%. It is a Warframe Exilus mod with Vazarin polarity and base drain 4.

Ranking priorities

The mod has five ranks. The listed rank 4 to 5 example costs 320 Endo and 15,456 Credits. Its three bonuses all improve with rank, so prioritize ranking according to how much you value the mobility, hang-time, and bullet-jump Impact effects together.

wiki.warframe.com ↗

Alternatives and limitations

Firewalker, Ice Spring, and Lightning Dash are also listed as Warframe Exilus mods with parkour velocity and aim-glide/wall-latch duration bonuses; their bullet-jump effects are Heat, Cold, and Electricity respectively. Battering Maneuver instead lists Impact. These are comparisons of distinct listed effects, not evidence that one is universally preferable.

Limitations and tradeoffs

  • Uses a Warframe Exilus slot.
  • Its bullet-jump bonus is Impact, unlike the elemental bullet-jump effects on the listed alternatives.

Common mistakes to avoid

  • Treating its bullet-jump bonus as a general weapon damage bonus.
  • Ignoring that it occupies an Exilus slot.
  • Assuming the named alternatives have the same bullet-jump damage type.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+3% to Parkour Velocity
+3% Aim Glide/Wall Latch Duration
+10% Impact on Bullet Jump
400
1+6% to Parkour Velocity
+6% Aim Glide/Wall Latch Duration
+20% Impact on Bullet Jump
520966
2+9% to Parkour Velocity
+9% Aim Glide/Wall Latch Duration
+30% Impact on Bullet Jump
6602,898
3+12% to Parkour Velocity
+12% Aim Glide/Wall Latch Duration
+40% Impact on Bullet Jump
71406,762
4+15% to Parkour Velocity
+15% Aim Glide/Wall Latch Duration
+50% Impact on Bullet Jump
830014,490
5+18% to Parkour Velocity
+18% Aim Glide/Wall Latch Duration
+60% Impact on Bullet Jump
962029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Battering Maneuver — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

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