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Firewalker
Warframe · Mod

Firewalker

Warframe Exilus mobility and bullet-jump mod

Released Jul 31, 2015

Firewalker combines parkour velocity and aim-glide/wall-latch duration bonuses with Heat damage on bullet jump. Consider it when you want both movement handling and a Heat effect tied to bullet jumping.

TypeWarframePolaritymaduraiMax rank10Base drain2VariantStandardRarityRare
Firewalker GUIDE

Understand Firewalker

Useful when…

  • Increase parkour velocity and aim-glide or wall-latch duration.
  • Add Heat on bullet jump when that movement-triggered effect suits the build.

Effects and trigger

At maximum rank, Firewalker gives +24.2% Parkour Velocity, +24.2% Aim Glide/Wall Latch Duration, and +275% Heat on Bullet Jump. Rank 0 provides +2.2%, +2.2%, and +25%, respectively; rank 5 gives +13.2%, +13.2%, and +150%. The Heat bonus is specifically tied to bullet jump.

wiki.warframe.com ↗

Slot and ranking cost

Firewalker is a Warframe Exilus mod with Madurai polarity, base drain 2, and maximum rank 10. Costs rise steeply in the examples: 30 Endo and 1,449 Credits for rank 0 to 1; 960 Endo and 46,368 Credits for rank 5 to 6; 15,360 Endo and 741,888 Credits for rank 9 to 10. Its lower ranks already provide portions of all three listed bonuses, so the larger later investment buys incremental increases.

wiki.warframe.com ↗

Compare bullet-jump effects

Battering Maneuver lists the same two movement categories at +18% and adds Impact on Bullet Jump, while Ice Spring and Lightning Dash list the same maximum movement values as Firewalker but add Cold and Electricity on Bullet Jump respectively. These are distinct elemental variants; choose based on the listed effect you want rather than treating the elements as cumulative bonuses from one mod.

Listed sources

The supplied drop list includes Kuva Jester, Drekar Hellion, and Uranus cache Rotation C rewards as sources.

Limitations and tradeoffs

  • The Heat effect is tied to bullet jump rather than stated as a general weapon bonus.
  • Maximum rank requires substantial Endo and Credits in the listed examples.

Common mistakes to avoid

  • Assuming the Heat bonus applies outside bullet-jump use.
  • Ignoring the high Endo and Credit cost of the final ranks.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+2.2% to Parkour Velocity
+2.2% Aim Glide/Wall Latch Duration
+25% Heat on Bullet Jump
200
1+4.4% to Parkour Velocity
+4.4% Aim Glide/Wall Latch Duration
+50% Heat on Bullet Jump
3301,449
2+6.6% to Parkour Velocity
+6.6% Aim Glide/Wall Latch Duration
+75% Heat on Bullet Jump
4904,347
3+8.8% to Parkour Velocity
+8.8% Aim Glide/Wall Latch Duration
+100% Heat on Bullet Jump
521010,143
4+11% to Parkour Velocity
+11% Aim Glide/Wall Latch Duration
+125% Heat on Bullet Jump
645021,735
5+13.2% to Parkour Velocity
+13.2% Aim Glide/Wall Latch Duration
+150% Heat on Bullet Jump
793044,919
6+15.4% to Parkour Velocity
+15.4% Aim Glide/Wall Latch Duration
+175% Heat on Bullet Jump
81,89091,287
7+17.6% to Parkour Velocity
+17.6% Aim Glide/Wall Latch Duration
+200% Heat on Bullet Jump
93,810184,023
8+19.8% to Parkour Velocity
+19.8% Aim Glide/Wall Latch Duration
+225% Heat on Bullet Jump
107,650369,495
9+22% to Parkour Velocity
+22% Aim Glide/Wall Latch Duration
+250% Heat on Bullet Jump
1115,330740,439
10+24.2% to Parkour Velocity
+24.2% Aim Glide/Wall Latch Duration
+275% Heat on Bullet Jump
1230,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Firewalker — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+2.2% to Parkour Velocity · +2.2% Aim Glide/Wall Latch Duration · +25% Heat on Bullet Jump200
1+4.4% to Parkour Velocity · +4.4% Aim Glide/Wall Latch Duration · +50% Heat on Bullet Jump3301,449
2+6.6% to Parkour Velocity · +6.6% Aim Glide/Wall Latch Duration · +75% Heat on Bullet Jump4904,347
3+8.8% to Parkour Velocity · +8.8% Aim Glide/Wall Latch Duration · +100% Heat on Bullet Jump521010,143
4+11% to Parkour Velocity · +11% Aim Glide/Wall Latch Duration · +125% Heat on Bullet Jump645021,735
5+13.2% to Parkour Velocity · +13.2% Aim Glide/Wall Latch Duration · +150% Heat on Bullet Jump793044,919
6+15.4% to Parkour Velocity · +15.4% Aim Glide/Wall Latch Duration · +175% Heat on Bullet Jump81,89091,287
7+17.6% to Parkour Velocity · +17.6% Aim Glide/Wall Latch Duration · +200% Heat on Bullet Jump93,810184,023
8+19.8% to Parkour Velocity · +19.8% Aim Glide/Wall Latch Duration · +225% Heat on Bullet Jump107,650369,495
9+22% to Parkour Velocity · +22% Aim Glide/Wall Latch Duration · +250% Heat on Bullet Jump1115,330740,439
10+24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Heat on Bullet Jump1230,6901,482,327

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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