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Ice Spring
Warframe · Mod

Ice Spring

Warframe Exilus mobility and bullet-jump mod

Released Jul 31, 2015

Ice Spring combines parkour speed, longer aim-glide and wall-latch duration, and Cold on Bullet Jump. Consider it when you want all three effects in a Warframe Exilus slot and value the Cold effect specifically.

TypeWarframePolarityvazarinMax rank10Base drain2VariantStandardRarityRare
Ice Spring GUIDE

Understand Ice Spring

Useful when…

  • Use in a Warframe Exilus slot when its movement and bullet-jump effects fit your setup.
  • Compare the elemental version with the Heat, Electricity, or Impact alternatives according to the desired bullet-jump element.

What does it do?

At max rank, Ice Spring gives +24.2% Parkour Velocity, +24.2% Aim Glide/Wall Latch Duration, and +275% Cold on Bullet Jump. At rank 0 the listed values are +2.2%, +2.2%, and +25%; rank 5 gives +13.2%, +13.2%, and +150%.

wiki.warframe.com ↗

Slot and similar mods

It is a Warframe Exilus mod with Vazarin polarity and base drain 2. Firewalker and Lightning Dash list the same maximum parkour and aim-glide/wall-latch bonuses, but add Heat and Electricity on Bullet Jump respectively. Battering Maneuver is an Impact option with lower listed movement and duration bonuses (+18% each) and +60% Impact on Bullet Jump. These effects make the alternatives distinct choices rather than additional Ice Spring effects.

Fusion investment

This mod ranks to 10. Listed steps include 30 Endo and 1,449 credits from rank 0 to 1; 960 Endo and 46,368 credits from rank 5 to 6; and 15,360 Endo and 741,888 credits from rank 9 to 10. The later investment raises all three effects, so decide whether the maximum movement, duration, and Cold bonuses justify the cost.

wiki.warframe.com ↗

Practical use

The Cold bonus is specifically listed for Bullet Jump, while the parkour and aim-glide/wall-latch bonuses are separate effects. If Heat, Electricity, or Impact is the intended elemental choice, the comparison mods provide those effects instead. Listed acquisition records include enemy, Duviri, and Uranus cache sources.

Limitations and tradeoffs

  • Uses a Warframe Exilus slot.
  • High ranks require substantial listed Endo and credits.
  • Its Bullet Jump element is Cold.

Common mistakes to avoid

  • Confusing the Bullet Jump Cold bonus with a general weapon Cold bonus.
  • Ignoring the long-rank fusion costs when planning to max it.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+2.2% to Parkour Velocity
+2.2% Aim Glide/Wall Latch Duration
+25% Cold on Bullet Jump
200
1+4.4% to Parkour Velocity
+4.4% Aim Glide/Wall Latch Duration
+50% Cold on Bullet Jump
3301,449
2+6.6% to Parkour Velocity
+6.6% Aim Glide/Wall Latch Duration
+75% Cold on Bullet Jump
4904,347
3+8.8% to Parkour Velocity
+8.8% Aim Glide/Wall Latch Duration
+100% Cold on Bullet Jump
521010,143
4+11% to Parkour Velocity
+11% Aim Glide/Wall Latch Duration
+125% Cold on Bullet Jump
645021,735
5+13.2% to Parkour Velocity
+13.2% Aim Glide/Wall Latch Duration
+150% Cold on Bullet Jump
793044,919
6+15.4% to Parkour Velocity
+15.4% Aim Glide/Wall Latch Duration
+175% Cold on Bullet Jump
81,89091,287
7+17.6% to Parkour Velocity
+17.6% Aim Glide/Wall Latch Duration
+200% Cold on Bullet Jump
93,810184,023
8+19.8% to Parkour Velocity
+19.8% Aim Glide/Wall Latch Duration
+225% Cold on Bullet Jump
107,650369,495
9+22% to Parkour Velocity
+22% Aim Glide/Wall Latch Duration
+250% Cold on Bullet Jump
1115,330740,439
10+24.2% to Parkour Velocity
+24.2% Aim Glide/Wall Latch Duration
+275% Cold on Bullet Jump
1230,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Ice Spring — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT

Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+2.2% to Parkour Velocity · +2.2% Aim Glide/Wall Latch Duration · +25% Cold on Bullet Jump200
1+4.4% to Parkour Velocity · +4.4% Aim Glide/Wall Latch Duration · +50% Cold on Bullet Jump3301,449
2+6.6% to Parkour Velocity · +6.6% Aim Glide/Wall Latch Duration · +75% Cold on Bullet Jump4904,347
3+8.8% to Parkour Velocity · +8.8% Aim Glide/Wall Latch Duration · +100% Cold on Bullet Jump521010,143
4+11% to Parkour Velocity · +11% Aim Glide/Wall Latch Duration · +125% Cold on Bullet Jump645021,735
5+13.2% to Parkour Velocity · +13.2% Aim Glide/Wall Latch Duration · +150% Cold on Bullet Jump793044,919
6+15.4% to Parkour Velocity · +15.4% Aim Glide/Wall Latch Duration · +175% Cold on Bullet Jump81,89091,287
7+17.6% to Parkour Velocity · +17.6% Aim Glide/Wall Latch Duration · +200% Cold on Bullet Jump93,810184,023
8+19.8% to Parkour Velocity · +19.8% Aim Glide/Wall Latch Duration · +225% Cold on Bullet Jump107,650369,495
9+22% to Parkour Velocity · +22% Aim Glide/Wall Latch Duration · +250% Cold on Bullet Jump1115,330740,439
10+24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Cold on Bullet Jump1230,6901,482,327

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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