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Lightning Dash
Warframe · Mod

Lightning Dash

Warframe Exilus mobility and elemental mod

Released Jul 31, 2015

Lightning Dash combines parkour mobility and aim-glide/wall-latch duration with Electricity on Bullet Jump. Consider it when you want all three effects in a Warframe Exilus slot and value the Electricity component.

TypeWarframePolaritymaduraiMax rank10Base drain2VariantStandardRarityRare
Lightning Dash GUIDE

Understand Lightning Dash

Useful when…

  • Increase parkour velocity and time spent aim-gliding or wall-latching.
  • Add Electricity on Bullet Jump as part of a movement-focused setup.

Effects and trigger

At maximum rank, Lightning Dash grants +24.2% Parkour Velocity, +24.2% Aim Glide/Wall Latch Duration, and +275% Electricity on Bullet Jump. The rank 0 values are +2.2%, +2.2%, and +25%, respectively.

Fitting and ranking

It is a Rare, standard Warframe Exilus mod with Madurai polarity, base drain 2, and maximum rank 10. Rank 5 provides +13.2% to each duration/mobility stat and +150% Electricity on Bullet Jump. Further ranks can be costly: the listed 9→10 step costs 15,360 Endo and 741,888 Credits. Staying below maximum rank preserves resources at the cost of some benefit.

wiki.warframe.com ↗

Elemental alternatives

Firewalker and Ice Spring list the same maximum parkour, aim-glide, and wall-latch bonuses, but apply Heat and Cold, respectively, on Bullet Jump. Battering Maneuver provides smaller listed mobility and duration bonuses and Impact on Bullet Jump; it is Uncommon, Vazarin-polarized, and has a lower maximum rank. These differ by element, values, polarity, and rank investment, so choose based on the effect and fitting constraints you need.

Acquisition

The listed sources include Kuva Jester, several Uranus cache Rotation C rewards, and Duviri Endless rewards. These are listed reward opportunities, not a guaranteed way to obtain the mod.

Limitations and tradeoffs

  • The element is specifically Electricity and its trigger is Bullet Jump.
  • Maximum rank requires substantial additional fusion resources beyond the mid ranks.

Common mistakes to avoid

  • Assuming the Electricity bonus applies to every attack or movement action; the listed condition is Bullet Jump.
  • Ranking directly to 10 without considering the steep listed cost of the final step.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+2.2% to Parkour Velocity
+2.2% Aim Glide/Wall Latch Duration
+25% Electricity on Bullet Jump
200
1+4.4% to Parkour Velocity
+4.4% Aim Glide/Wall Latch Duration
+50% Electricity on Bullet Jump
3301,449
2+6.6% to Parkour Velocity
+6.6% Aim Glide/Wall Latch Duration
+75% Electricity on Bullet Jump
4904,347
3+8.8% to Parkour Velocity
+8.8% Aim Glide/Wall Latch Duration
+100% Electricity on Bullet Jump
521010,143
4+11% to Parkour Velocity
+11% Aim Glide/Wall Latch Duration
+125% Electricity on Bullet Jump
645021,735
5+13.2% to Parkour Velocity
+13.2% Aim Glide/Wall Latch Duration
+150% Electricity on Bullet Jump
793044,919
6+15.4% to Parkour Velocity
+15.4% Aim Glide/Wall Latch Duration
+175% Electricity on Bullet Jump
81,89091,287
7+17.6% to Parkour Velocity
+17.6% Aim Glide/Wall Latch Duration
+200% Electricity on Bullet Jump
93,810184,023
8+19.8% to Parkour Velocity
+19.8% Aim Glide/Wall Latch Duration
+225% Electricity on Bullet Jump
107,650369,495
9+22% to Parkour Velocity
+22% Aim Glide/Wall Latch Duration
+250% Electricity on Bullet Jump
1115,330740,439
10+24.2% to Parkour Velocity
+24.2% Aim Glide/Wall Latch Duration
+275% Electricity on Bullet Jump
1230,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Lightning Dash — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+2.2% to Parkour Velocity · +2.2% Aim Glide/Wall Latch Duration · +25% Electricity on Bullet Jump200
1+4.4% to Parkour Velocity · +4.4% Aim Glide/Wall Latch Duration · +50% Electricity on Bullet Jump3301,449
2+6.6% to Parkour Velocity · +6.6% Aim Glide/Wall Latch Duration · +75% Electricity on Bullet Jump4904,347
3+8.8% to Parkour Velocity · +8.8% Aim Glide/Wall Latch Duration · +100% Electricity on Bullet Jump521010,143
4+11% to Parkour Velocity · +11% Aim Glide/Wall Latch Duration · +125% Electricity on Bullet Jump645021,735
5+13.2% to Parkour Velocity · +13.2% Aim Glide/Wall Latch Duration · +150% Electricity on Bullet Jump793044,919
6+15.4% to Parkour Velocity · +15.4% Aim Glide/Wall Latch Duration · +175% Electricity on Bullet Jump81,89091,287
7+17.6% to Parkour Velocity · +17.6% Aim Glide/Wall Latch Duration · +200% Electricity on Bullet Jump93,810184,023
8+19.8% to Parkour Velocity · +19.8% Aim Glide/Wall Latch Duration · +225% Electricity on Bullet Jump107,650369,495
9+22% to Parkour Velocity · +22% Aim Glide/Wall Latch Duration · +250% Electricity on Bullet Jump1115,330740,439
10+24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Electricity on Bullet Jump1230,6901,482,327

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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