Understand Auxiliary Power
Useful when…
- Use on an Archwing when additional maximum Energy is useful.
Energy capacity bonus
Auxiliary Power grants +17% Energy Max at rank 0, +67% at rank 3, and +100% at rank 5. The listed effect is to maximum Energy.
Other Archwing effects
Kinetic Diversion converts +40% of damage on Health to Energy. Efficient Transferral grants +30% Ability Duration. These listed effects differ from Auxiliary Power's Energy capacity bonus.
Rank and fusion costs
The mod has maximum rank 5, Madurai polarity, and base drain 6. Listed fusion examples cost 20 Endo and 966 Credits from rank 0 to 1, and 320 Endo and 15,456 Credits from rank 4 to 5.
Armor comparison
Argon Plating grants +100% Armor. That listed bonus affects Armor, while Auxiliary Power increases maximum Energy.
Limitations and tradeoffs
- The listed effect increases Energy capacity rather than providing Energy regeneration.
Common mistakes to avoid
- Expecting maximum Energy to increase Energy recovery.
- Choosing it for the listed Armor or Ability Duration effects of other mods.






