Understand Kinetic Diversion
Useful when…
- Consider the listed Health damage-to-Energy conversion when comparing Archwing mod effects.
- Refer to the stated no-Shields ally Overguard clause without assuming additional behavior.
Conversion by rank
At rank 0, Kinetic Diversion converts 10% of damage on Health to Energy; at rank 2, 30%; and at rank 3, 40%. The description does not further explain how the conversion works.
Overguard clause
The description states: “Without Shields, ally Overguard imitates Health.” The entry does not explain behavior beyond that wording.
Equipment and fusion
This is a Rare standard Archwing mod with Madurai polarity, 6 base drain, and maximum rank 3. Listed fusion steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits.
Comparison with direct stat bonuses
Auxiliary Power is described as adding 100% maximum Energy, Enhanced Durability as adding 100% Health, and Argon Plating as adding 100% Armor. Kinetic Diversion's stated effect is damage-to-Energy conversion rather than one of those listed maximum-stat bonuses.
Listed sources
The listed sources include Kuva Lich Agor Rok (Level 70–79) at 0.02%, Aerial Commander at 0.5%, and Tusk Thumper Doma and Narmer Thumper Doma at 1.88% each.
Limitations and tradeoffs
- The listed mod has 6 base drain.
- The entry describes a conversion rate and a conditional Overguard clause but does not explain their further operation.
Common mistakes to avoid
- Do not describe the conversion as requiring a specific prerequisite beyond the wording “damage on Health.”
- Do not treat the conversion as a maximum Energy bonus.
- Do not infer further Overguard behavior beyond the stated no-Shields clause.






