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Kinetic Diversion
Warframe · Mod

Kinetic Diversion

Archwing mod

Released Oct 12, 2017

Kinetic Diversion converts a stated percentage of damage on Health to Energy. The entry also says that, without Shields, ally Overguard imitates Health.

TypeArchwingPolaritymaduraiMax rank3Base drain6VariantStandardRarityRare
Kinetic Diversion GUIDE

Understand Kinetic Diversion

Useful when…

  • Consider the listed Health damage-to-Energy conversion when comparing Archwing mod effects.
  • Refer to the stated no-Shields ally Overguard clause without assuming additional behavior.

Conversion by rank

At rank 0, Kinetic Diversion converts 10% of damage on Health to Energy; at rank 2, 30%; and at rank 3, 40%. The description does not further explain how the conversion works.

wiki.warframe.com ↗

Overguard clause

The description states: “Without Shields, ally Overguard imitates Health.” The entry does not explain behavior beyond that wording.

Equipment and fusion

This is a Rare standard Archwing mod with Madurai polarity, 6 base drain, and maximum rank 3. Listed fusion steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits.

wiki.warframe.com ↗

Comparison with direct stat bonuses

Auxiliary Power is described as adding 100% maximum Energy, Enhanced Durability as adding 100% Health, and Argon Plating as adding 100% Armor. Kinetic Diversion's stated effect is damage-to-Energy conversion rather than one of those listed maximum-stat bonuses.

Listed sources

The listed sources include Kuva Lich Agor Rok (Level 70–79) at 0.02%, Aerial Commander at 0.5%, and Tusk Thumper Doma and Narmer Thumper Doma at 1.88% each.

Limitations and tradeoffs

  • The listed mod has 6 base drain.
  • The entry describes a conversion rate and a conditional Overguard clause but does not explain their further operation.

Common mistakes to avoid

  • Do not describe the conversion as requiring a specific prerequisite beyond the wording “damage on Health.”
  • Do not treat the conversion as a maximum Energy bonus.
  • Do not infer further Overguard behavior beyond the stated no-Shields clause.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.600
1Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.7301,449
2Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.8904,347
3Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Kinetic Diversion — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.600
1Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.7301,449
2Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.8904,347
3Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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