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Beguiling Lantern
Warframe · Mod

Beguiling Lantern

Titania weapon-damage augment

Released Apr 12, 2017

Beguiling Lantern increases the weapon damage attracted enemies take through Titania’s Lantern ability. Consider it when you can capitalize on Lantern’s crowd control with weapon attacks.

TypeTitaniaPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Beguiling Lantern GUIDE

Understand Beguiling Lantern

Useful when…

  • Amplifying weapon damage against enemies attracted by Lantern.
  • A Titania setup that regularly attacks Lantern’s affected targets.

Effect and condition

At rank 0, attracted enemies take 25% more Weapon Damage; at rank 2 they take 75% more; and at rank 3 they take 100% more. The bonus applies to enemies attracted by Lantern, so it does not describe a general weapon damage increase against every target.

wiki.warframe.com ↗

Use and slot

This is a standard Titania mod with Zenurik polarity, a base drain of 6, and a maximum rank of 3. Use it when you can focus attacks on Lantern’s attracted enemies; otherwise its condition may leave its benefit unused.

Rank investment and alternatives

The increase is substantial at each listed milestone, but fusion costs rise: the rank 2 to 3 step costs 120 Endo and 5,796 Credits. Consider that final step when the full 100% bonus matters to your play. Other Titania mods serve different purposes: Spellbound Harvest depends on hitting at least four enemies with Spellbind, Razorwing Blitz builds speed and fire rate when using abilities, and Ironclad Flight trades vacuum for reduced damage while airborne.

wiki.warframe.com ↗

Limitations and tradeoffs

  • The bonus only benefits enemies attracted by Lantern.
  • Reaching rank 3 requires increasing Endo and Credit investment.

Common mistakes to avoid

  • Treating the bonus as a general weapon damage increase against enemies not attracted by Lantern.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Lantern Augment: Attracted enemies take 25% more Weapon Damage.600
1Lantern Augment: Attracted enemies take 50% more Weapon Damage.7301,449
2Lantern Augment: Attracted enemies take 75% more Weapon Damage.8904,347
3Lantern Augment: Attracted enemies take 100% more Weapon Damage.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Beguiling Lantern — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Lantern Augment: Attracted enemies take 25% more Weapon Damage.600
1Lantern Augment: Attracted enemies take 50% more Weapon Damage.7301,449
2Lantern Augment: Attracted enemies take 75% more Weapon Damage.8904,347
3Lantern Augment: Attracted enemies take 100% more Weapon Damage.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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