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Condition Overload
Warframe · Mod

Condition Overload

Melee damage mod

Released Dec 1, 2016

Condition Overload adds melee damage for each status type affecting the target, so consider it when your attacks or other sources can apply several different statuses before you strike.

TypeMeleePolaritymaduraiMax rank5Base drain10VariantStandardRarityRare
Condition Overload GUIDE

Understand Condition Overload

Useful when…

  • Melee builds that reliably hit status-affected targets.
  • Setups that can apply multiple status types before melee attacks.

What it does

At maximum rank, the mod grants +80% Melee Damage per status type affecting the target. The bonus is conditional on statuses being present when you hit; the stated value is per type, not a guaranteed final damage total.

wiki.warframe.com ↗

When to use it

It is most relevant when the target can be prepared with several status types, whether from the melee weapon or another source. If targets are usually unmarked or only carry one status, the condition yields less benefit. Compare with Galvanized Elementalist when seeking status damage and a status-chance-on-kill stacking effect, or with Healing Return when you want healing from statuses instead of melee damage.

Rank and fit

This is a standard melee mod with Madurai polarity, base drain 10, and five ranks. It starts at +13.3% per status type and reaches +80% at rank 5. Rank 4 to 5 costs 480 Endo and 23,184 Credits, so prioritize the final rank if the conditional bonus is central to your build and you can afford the drain and fusion cost.

wiki.warframe.com ↗

Common misread

The target must already have a status type affecting it; merely equipping the mod does not create statuses. Relentless Combination is a different effect: it can increase the melee combo counter when Slash Status deals damage, rather than adding per-status melee damage.

Limitations and tradeoffs

  • Its bonus depends on status types already affecting the target.
  • Rank 5 costs more Endo and Credits than lower ranks.

Common mistakes to avoid

  • Assuming the bonus applies to targets without an existing status type.
  • Treating +80% per status type as the final damage multiplier of a complete build.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+13.3% Melee Damage per Status Type affecting the target1000
1+26.7% Melee Damage per Status Type affecting the target11301,449
2+40% Melee Damage per Status Type affecting the target12904,347
3+53.3% Melee Damage per Status Type affecting the target1321010,143
4+66.7% Melee Damage per Status Type affecting the target1445021,735
5+80% Melee Damage per Status Type affecting the target1593044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Condition Overload — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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