Galvanized Elementalist GUIDE
Understand Galvanized Elementalist
Useful when…
- Increase status damage on a melee weapon.
- Use melee kills to build temporary status chance during combat.
Effects and fit
At maximum rank, it gives +80% Status Damage. A melee kill grants +30% Status Chance for 20 seconds, stacking up to four times. It is a standard melee mod with Vazarin polarity and base drain 2. It is incompatible with Melee Elementalist.
Ranking and tradeoffs
It ranks from 0 to 10: rank 0 grants +7.3% Status Damage and +2.7% Status Chance per melee-kill stack; rank 5 grants +43.6% and +16.4% per stack. The example rank 9→10 step costs 15,360 Endo and 741,888 Credits. Melee Elementalist lists +90% Status Damage without a kill-triggered status-chance bonus; it shares Vazarin polarity but has base drain 4 and is incompatible with this mod. Amalgam Organ Shatter instead offers +85% Critical Damage and +60% Heavy Attack Wind Up Speed, while Auger Strike adds +120% Puncture. They serve different build priorities.
When it pays off
The status-damage bonus is present regardless of a kill; the additional status chance is conditional on melee kills and expires after 20 seconds. Prioritize ranks if both effects fit your weapon and you can sustain kills; otherwise weigh the Endo and Credits cost against the always-on status-damage increase.
Limitations and tradeoffs
- The status-chance bonus requires melee kills and has limited duration.
- The last rank has a large listed fusion cost.
Common mistakes to avoid
- Assuming ranged kills activate the melee-kill bonus.
- Trying to equip it together with Melee Elementalist.
Effects and reference details
Rank effects and investment
| Rank | Listed effects | Unpolarized drain | Total Endo from rank 0 | Total Credits from rank 0 |
|---|
| 0 | +7.3% Status Damage On Melee Kill:
+2.7% Status Chance for 20s. Stacks up to 4x. | 2 | 0 | 0 |
|---|
| 1 | +14.5% Status Damage On Melee Kill:
+5.5% Status Chance for 20s. Stacks up to 4x. | 3 | 30 | 1,449 |
|---|
| 2 | +21.8% Status Damage On Melee Kill:
+8.2% Status Chance for 20s. Stacks up to 4x. | 4 | 90 | 4,347 |
|---|
| 3 | +29.1% Status Damage On Melee Kill:
+10.9% Status Chance for 20s. Stacks up to 4x. | 5 | 210 | 10,143 |
|---|
| 4 | +36.4% Status Damage On Melee Kill:
+13.6% Status Chance for 20s. Stacks up to 4x. | 6 | 450 | 21,735 |
|---|
| 5 | +43.6% Status Damage On Melee Kill:
+16.4% Status Chance for 20s. Stacks up to 4x. | 7 | 930 | 44,919 |
|---|
| 6 | +50.9% Status Damage On Melee Kill:
+19.1% Status Chance for 20s. Stacks up to 4x. | 8 | 1,890 | 91,287 |
|---|
| 7 | +58.2% Status Damage On Melee Kill:
+21.8% Status Chance for 20s. Stacks up to 4x. | 9 | 3,810 | 184,023 |
|---|
| 8 | +65.4% Status Damage On Melee Kill:
+24.5% Status Chance for 20s. Stacks up to 4x. | 10 | 7,650 | 369,495 |
|---|
| 9 | +72.7% Status Damage On Melee Kill:
+27.3% Status Chance for 20s. Stacks up to 4x. | 11 | 15,330 | 740,439 |
|---|
| 10 | +80% Status Damage On Melee Kill:
+30% Status Chance for 20s. Stacks up to 4x. | 12 | 30,690 | 1,482,327 |
|---|
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.
References and version
Game data version: Pinned public export
Technical source data for verification
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