Understand Crescent Charge
Useful when…
- Charging an enemy within 25 m and lifting it.
- Flinging the lifted enemy into nearby foes and applying puncture status in a 5 m area.
Charge sequence and range
The precept targets an enemy within 25 m, dealing Puncture Damage and lifting it. While lifted, the enemy is flung at nearby foes. The flung target deals additional damage equal to a percentage of its health, and enemies within 5 m receive 5 Puncture Status. The input does not specify the initial charge's damage amount or define the status value's unit beyond the listed wording.
Ranking and use
At rank 0, the thrown enemy's additional damage is 5% of its health; rank 2 increases that to 15%, and rank 3 reaches 20%. The stated 5 Puncture Status to enemies within 5 m remains unchanged across those ranks. The mod is for Crescent Vulpaphyla, has Penjaga polarity, base drain 0, and reaches rank 3. The final step costs 120 Endo and 5,796 Credits.
Related precept
Crescent Devolution addresses a different condition: when the Vulpaphyla is downed, it devolves and charges enemies, then returns to true form after 30 seconds. It is not the charge-and-fling sequence described by Crescent Charge.
Limitations and tradeoffs
- Requires a Crescent Vulpaphyla companion.
- The listed area puncture effect is limited to enemies within 5 m of the impact situation described.
Common mistakes to avoid
- Assuming the 20% health-based figure applies to the initial charge; it is listed for damage from the thrown enemy.
- Treating the 5 Puncture Status as a rank-scaling value; it remains the same in the provided rank descriptions.






