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Crescent Charge
Warframe · Mod

Crescent Charge

Crescent Vulpaphyla charge precept

Released Aug 25, 2020

Crescent Charge makes a Crescent Vulpaphyla charge and lift a nearby enemy, then fling that enemy at nearby foes. Consider it for companion crowd disruption and puncture effects when enemies are within its stated ranges.

TypeCrescent VulpaphylaPolaritypenjagaMax rank3Base drain0VariantStandardRarityRare
Crescent Charge GUIDE

Understand Crescent Charge

Useful when…

  • Charging an enemy within 25 m and lifting it.
  • Flinging the lifted enemy into nearby foes and applying puncture status in a 5 m area.

Charge sequence and range

The precept targets an enemy within 25 m, dealing Puncture Damage and lifting it. While lifted, the enemy is flung at nearby foes. The flung target deals additional damage equal to a percentage of its health, and enemies within 5 m receive 5 Puncture Status. The input does not specify the initial charge's damage amount or define the status value's unit beyond the listed wording.

Ranking and use

At rank 0, the thrown enemy's additional damage is 5% of its health; rank 2 increases that to 15%, and rank 3 reaches 20%. The stated 5 Puncture Status to enemies within 5 m remains unchanged across those ranks. The mod is for Crescent Vulpaphyla, has Penjaga polarity, base drain 0, and reaches rank 3. The final step costs 120 Endo and 5,796 Credits.

wiki.warframe.com ↗

Related precept

Crescent Devolution addresses a different condition: when the Vulpaphyla is downed, it devolves and charges enemies, then returns to true form after 30 seconds. It is not the charge-and-fling sequence described by Crescent Charge.

Limitations and tradeoffs

  • Requires a Crescent Vulpaphyla companion.
  • The listed area puncture effect is limited to enemies within 5 m of the impact situation described.

Common mistakes to avoid

  • Assuming the 20% health-based figure applies to the initial charge; it is listed for damage from the thrown enemy.
  • Treating the 5 Puncture Status as a rank-scaling value; it remains the same in the provided rank descriptions.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Charges an enemy within 25m dealing Puncture Damage and lifting them. While lifted, enemy is flung at nearby foes dealing an additional 5% of the thrown enemy's health and adding 5 Puncture Status to enemies within 5m.000
1Charges an enemy within 25m dealing Puncture Damage and lifting them. While lifted, enemy is flung at nearby foes dealing an additional 10% of the thrown enemy's health and adding 5 Puncture Status to enemies within 5m.1301,449
2Charges an enemy within 25m dealing Puncture Damage and lifting them. While lifted, enemy is flung at nearby foes dealing an additional 15% of the thrown enemy's health and adding 5 Puncture Status to enemies within 5m.2904,347
3Charges an enemy within 25m dealing Puncture Damage and lifting them. While lifted, enemy is flung at nearby foes dealing an additional 20% of the thrown enemy's health and adding 5 Puncture Status to enemies within 5m.321010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Crescent Charge — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
0Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Charges an enemy within 25m dealing Puncture Damage and lifting them. While lifted, enemy is flung at nearby foes dealing an additional 5% of the thrown enemy's health and adding 5 Puncture Status to enemies within 5m.000
1Charges an enemy within 25m dealing Puncture Damage and lifting them. While lifted, enemy is flung at nearby foes dealing an additional 10% of the thrown enemy's health and adding 5 Puncture Status to enemies within 5m.1301,449
2Charges an enemy within 25m dealing Puncture Damage and lifting them. While lifted, enemy is flung at nearby foes dealing an additional 15% of the thrown enemy's health and adding 5 Puncture Status to enemies within 5m.2904,347
3Charges an enemy within 25m dealing Puncture Damage and lifting them. While lifted, enemy is flung at nearby foes dealing an additional 20% of the thrown enemy's health and adding 5 Puncture Status to enemies within 5m.321010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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