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Death Blossom
Warframe · Mod

Death Blossom

Railjack tactical turret cooldown ability

Released Dec 13, 2019

Death Blossom removes turret cooldowns for a limited window. Consider it when you need sustained turret firing during a focused Railjack engagement and can plan around its long cooldown.

TypeRailjack (Tactical, Slot 2)PolarityuniversalMax rank5Base drain0VariantStandardRarityRare
Death Blossom GUIDE

Understand Death Blossom

Useful when…

  • Removing turret cooldowns temporarily.
  • Timing a burst of turret use around a Railjack engagement.

Effect and timing

At rank 0, turret cooldowns are removed for 10 seconds. Rank 3 extends this to 20 seconds, and rank 5 to 25 seconds. The ability has a 300-second cooldown at each listed rank, so using it is a substantial timing commitment.

Slot and ranking

This is a Railjack Tactical Slot 2 mod with universal polarity, zero base drain, and maximum rank 5. Fusion examples list 30 Endo and 1,449 Credits from rank 0 to 1, 120 Endo and 5,796 Credits from rank 2 to 3, and 480 Endo and 23,184 Credits from rank 4 to 5. The higher ranks extend the cooldown-free window but do not shorten the stated 300-second cooldown.

wiki.warframe.com ↗

Different tactical option

Battle Stations, also listed for Railjack Tactical Slot 2, boosts turret damage by 65% for 26 seconds and has a 240-second cooldown. It offers a damage increase rather than removing turret cooldowns, so it serves a different purpose.

Limitations and tradeoffs

  • The cooldown-free period is brief compared with the 300-second cooldown.
  • Ranking extends the effect window but does not change the listed cooldown.

Common mistakes to avoid

  • Assuming turret cooldowns stay removed after the listed duration.
  • Expecting higher ranks to reduce the 300-second cooldown.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Turret Cooldowns removed for 10s Cooldown: 300s000
1Turret Cooldowns removed for 15s Cooldown: 300s1301,449
2Turret Cooldowns removed for 17s Cooldown: 300s2904,347
3Turret Cooldowns removed for 20s Cooldown: 300s321010,143
4Turret Cooldowns removed for 23s Cooldown: 300s445021,735
5Turret Cooldowns removed for 25s Cooldown: 300s593044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Death Blossom — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

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