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Dispatch Overdrive
Warframe · Mod

Dispatch Overdrive

Heavy-attack-triggered melee mobility mod

Released Dec 1, 2016

Dispatch Overdrive grants a temporary Movement Speed bonus when a melee heavy attack hits. Consider it if you want mobility after landing heavy attacks; it does not require a kill according to the listed trigger.

TypeMeleePolaritynaramonMax rank5Base drain4VariantStandardRarityUncommon
Dispatch Overdrive GUIDE

Understand Dispatch Overdrive

Useful when…

  • Gain temporary movement speed after a melee heavy attack hit.
  • Add mobility to a melee build that regularly lands heavy attacks.

Effect and trigger

On Heavy Attack Hit, the mod grants Movement Speed for a limited duration. Rank 0 provides +10% for 3 seconds; rank 3 provides +40% for 10 seconds; rank 5 provides +60% for 15 seconds. The stated condition is a hit, not a kill.

wiki.warframe.com ↗

Slot and investment

This Uncommon standard melee mod uses an Exilus slot, has Naramon polarity and base drain 4, and reaches rank 5. The rank 4 to 5 step costs 320 Endo and 15,456 Credits, substantially more than the lower-rank examples. Invest toward the duration and speed that suit your use rather than assuming maximum rank is necessary. Listed sources include Corrupted Butcher and Duviri Endless Normal tiers 1 and 3.

wiki.warframe.com ↗

How it differs from heavy-attack damage mods

The listed comparisons occupy standard melee slots and change different aspects of heavy attacks: Amalgam Organ Shatter adds critical damage and heavy attack wind-up speed, Killing Blow adds melee damage on heavy attack and wind-up speed, and Melee Elementalist adds status damage and wind-up speed. Dispatch Overdrive instead uses an Exilus slot for post-hit mobility; the descriptions do not establish these as interchangeable effects.

Limitations and tradeoffs

  • Its bonus depends on landing heavy attack hits and lasts only for the listed duration.
  • The final rank step has a high cost relative to the lower-rank examples.

Common mistakes to avoid

  • Treating a heavy attack kill as the trigger; the listed condition is a hit.
  • Assuming the Movement Speed bonus is permanent.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0On Heavy Attack Hit: +10% Movement Speed for 3s400
1On Heavy Attack Hit: +20% Movement Speed for 5s520966
2On Heavy Attack Hit: +30% Movement Speed for 8s6602,898
3On Heavy Attack Hit: +40% Movement Speed for 10s71406,762
4On Heavy Attack Hit: +50% Movement Speed for 13s830014,490
5On Heavy Attack Hit: +60% Movement Speed for 15s962029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Dispatch Overdrive — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0On Heavy Attack Hit: +10% Movement Speed for 3s400
1On Heavy Attack Hit: +20% Movement Speed for 5s520966
2On Heavy Attack Hit: +30% Movement Speed for 8s6602,898
3On Heavy Attack Hit: +40% Movement Speed for 10s71406,762
4On Heavy Attack Hit: +50% Movement Speed for 13s830014,490
5On Heavy Attack Hit: +60% Movement Speed for 15s962029,946

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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