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Energy Siphon
Warframe · Mod

Energy Siphon

Squad Energy-regeneration Aura

Released Dec 18, 2012

Energy Siphon grants Energy regeneration to the squad. Consider it when the team benefits from a shared, continuous Energy trickle and an Aura slot is available.

TypeAuraPolaritynaramonMax rank5Base drain-2VariantStandardRarityUncommon
Energy Siphon GUIDE

Understand Energy Siphon

Useful when…

  • Providing Energy regeneration to the squad.
  • Using a Naramon Aura when Energy support is more useful than another Aura effect.

Squad effect

Energy Siphon grants +0.1 Energy per second at rank 0, +0.4 at rank 3, and +0.6 at max rank 5 to the squad. It is an Aura mod with Naramon polarity and a base drain of -2.

Ranking and Aura choice

The final listed rank step costs 320 Endo and 15,456 Credits. Consider the squad's need for Energy against other Aura choices. Dreamer's Bond adds both +0.3 Energy regeneration per second and +1.5 Health regeneration per second; Rejuvenation provides +3 Health regeneration per second; Dead Eye adds Sniper Rifle Damage. They serve different team priorities rather than duplicating Energy Siphon's effect.

wiki.warframe.com ↗

Practical scope

The effect is described as squad Energy regeneration. It is a passive regeneration bonus, not a maximum Energy increase or a triggered Energy Orb effect.

Limitations and tradeoffs

  • Uses the Aura slot, where other squad-wide benefits may be preferable.
  • The listed maximum regeneration requires ranking investment.

Common mistakes to avoid

  • Describing its effect as Energy for only the wearer when the listed effect applies to the squad.
  • Confusing Energy regeneration with maximum Energy or Energy Orb generation.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0Squad receives +0.1 Energy Regen/s200
1Squad receives +0.2 Energy Regen/s320966
2Squad receives +0.3 Energy Regen/s4602,898
3Squad receives +0.4 Energy Regen/s51406,762
4Squad receives +0.5 Energy Regen/s630014,490
5Squad receives +0.6 Energy Regen/s762029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Energy Siphon — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Capacity contribution
RankObserved effectCapacityEndo from 0Credits from 0
0Squad receives +0.1 Energy Regen/s200
1Squad receives +0.2 Energy Regen/s320966
2Squad receives +0.3 Energy Regen/s4602,898
3Squad receives +0.4 Energy Regen/s51406,762
4Squad receives +0.5 Energy Regen/s630014,490
5Squad receives +0.6 Energy Regen/s762029,946

Aura/Stance polarity changes added capacity.

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