Understand Energy Siphon
Useful when…
- Providing Energy regeneration to the squad.
- Using a Naramon Aura when Energy support is more useful than another Aura effect.
Squad effect
Energy Siphon grants +0.1 Energy per second at rank 0, +0.4 at rank 3, and +0.6 at max rank 5 to the squad. It is an Aura mod with Naramon polarity and a base drain of -2.
Ranking and Aura choice
The final listed rank step costs 320 Endo and 15,456 Credits. Consider the squad's need for Energy against other Aura choices. Dreamer's Bond adds both +0.3 Energy regeneration per second and +1.5 Health regeneration per second; Rejuvenation provides +3 Health regeneration per second; Dead Eye adds Sniper Rifle Damage. They serve different team priorities rather than duplicating Energy Siphon's effect.
Practical scope
The effect is described as squad Energy regeneration. It is a passive regeneration bonus, not a maximum Energy increase or a triggered Energy Orb effect.
Limitations and tradeoffs
- Uses the Aura slot, where other squad-wide benefits may be preferable.
- The listed maximum regeneration requires ranking investment.
Common mistakes to avoid
- Describing its effect as Energy for only the wearer when the listed effect applies to the squad.
- Confusing Energy regeneration with maximum Energy or Energy Orb generation.






