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Dead Eye
Warframe · Mod

Dead Eye

Squad sniper damage Aura

Released Feb 5, 2014

Dead Eye gives the squad bonus Sniper Rifle Damage. Consider it when squad members are relying on sniper rifles and damage is a more useful Aura contribution than sniper ammunition recovery or a broader rifle damage bonus.

TypeAuraPolaritymaduraiMax rank5Base drain-2VariantStandardRarityUncommon
Dead Eye GUIDE

Understand Dead Eye

Useful when…

  • Increasing squad Sniper Rifle Damage.
  • Choosing a Madurai-polarity Aura when its sniper-specific bonus fits the loadout.

Effect and fit

Dead Eye is an Aura mod. Its listed squad bonus is +8.8% Sniper Rifle Damage at rank 0, +35% at rank 3, and +52.5% at rank 5. It has Madurai polarity and a maximum rank of 5.

Squad use and alternatives

Its benefit is specifically for Sniper Rifle Damage across the squad. Sniper Scavenger instead gives +150% Sniper Rifle Ammo Recovery. Rifle Amp gives +27% Rifle Damage, and Rifle Scavenger gives +150% Rifle Ammo Recovery. These alternatives address ammunition recovery or a wider rifle category rather than Dead Eye's sniper damage bonus.

Ranking investment

The mod has base drain -2. Listed fusion examples cost 20 Endo and 966 Credits from rank 0 to 1, 80 Endo and 3,864 Credits from rank 2 to 3, and 320 Endo and 15,456 Credits from rank 4 to 5. Rank it higher when the additional squad sniper damage is worth that investment for your use.

wiki.warframe.com ↗

Limitations and tradeoffs

  • The damage bonus is restricted to sniper rifles.
  • Higher ranks increase the bonus while requiring more fusion resources.

Common mistakes to avoid

  • Assuming the bonus applies to all weapons.
  • Confusing damage with the separate sniper ammo recovery Aura.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0Squad receives +8.8% Sniper Rifle Damage200
1Squad receives +17.5% Sniper Rifle Damage320966
2Squad receives +26.2% Sniper Rifle Damage4602,898
3Squad receives +35% Sniper Rifle Damage51406,762
4Squad receives +43.8% Sniper Rifle Damage630014,490
5Squad receives +52.5% Sniper Rifle Damage762029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Dead Eye — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Capacity contribution
RankObserved effectCapacityEndo from 0Credits from 0
0Squad receives +8.8% Sniper Rifle Damage200
1Squad receives +17.5% Sniper Rifle Damage320966
2Squad receives +26.2% Sniper Rifle Damage4602,898
3Squad receives +35% Sniper Rifle Damage51406,762
4Squad receives +43.8% Sniper Rifle Damage630014,490
5Squad receives +52.5% Sniper Rifle Damage762029,946

Aura/Stance polarity changes added capacity.

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