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Rifle Scavenger
Warframe · Mod

Rifle Scavenger

Rifle ammunition Aura mod

Released Dec 18, 2012

Rifle Scavenger increases squad Rifle Ammo Recovery, up to +150% at rank 5. Consider it when the squad’s rifle ammunition supply is a concern and an Aura slot is available.

TypeAuraPolaritynaramonMax rank5Base drain-2VariantStandardRarityUncommon
Rifle Scavenger GUIDE

Understand Rifle Scavenger

Useful when…

  • Improve rifle ammo recovery for the squad.
  • Choose a rifle-specific ammunition Aura when ammo recovery matters more than rifle damage.

Effect and fit

Rifle Scavenger grants the squad +25% Rifle Ammo Recovery at rank 0, +100% at rank 3, and +150% at rank 5. It is an Uncommon Aura mod with Naramon polarity, base drain -2, and maximum rank 5. Its effect is for rifle ammunition recovery, not general ammo or damage.

wiki.warframe.com ↗

Rank investment

Ranking raises ammo recovery to +150%; the listed rank 4 to 5 step costs 320 Endo and 15,456 Credits. Consider how often squad members use rifles and need ammunition before investing in the final ranks. The Aura slot also has competing purposes, including Rifle Amp’s squad rifle damage bonus.

wiki.warframe.com ↗

Weapon-class alternatives

Sniper Scavenger grants +150% Sniper Rifle Ammo Recovery, Pistol Scavenger grants +150% Pistol Ammo Recovery, and Shotgun Scavenger grants +150% Shotgun Ammo Recovery. These are class-specific alternatives rather than universal ammo effects; use the one matching the ammunition need.

Limitations and tradeoffs

  • Its recovery bonus applies to rifle ammo, so it may not help a squad relying on other weapon classes.
  • It uses the Aura slot, which could instead support rifle damage or another ammo type.

Common mistakes to avoid

  • Assuming it improves ammo recovery for all weapon classes.
  • Equipping it for damage when its listed effect is ammunition recovery.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0Squad receives +25% Rifle Ammo Recovery200
1Squad receives +50% Rifle Ammo Recovery320966
2Squad receives +75% Rifle Ammo Recovery4602,898
3Squad receives +100% Rifle Ammo Recovery51406,762
4Squad receives +125% Rifle Ammo Recovery630014,490
5Squad receives +150% Rifle Ammo Recovery762029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Rifle Scavenger — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Capacity contribution
RankObserved effectCapacityEndo from 0Credits from 0
0Squad receives +25% Rifle Ammo Recovery200
1Squad receives +50% Rifle Ammo Recovery320966
2Squad receives +75% Rifle Ammo Recovery4602,898
3Squad receives +100% Rifle Ammo Recovery51406,762
4Squad receives +125% Rifle Ammo Recovery630014,490
5Squad receives +150% Rifle Ammo Recovery762029,946

Aura/Stance polarity changes added capacity.

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