Understand Akarius
Useful when…
- Using the blast detonation when enemies are positioned near one another.
- Taking advantage of faster reloads while sprinting, as described for the weapon; the benefit is strongest with Gauss.
- Considering its listed impact and blast components separately when evaluating damage.
Rocket attack components
The listed Rocket Impact is a projectile that deals 68 impact damage. Rocket Detonation is an AoE attack that deals 419 blast damage, with listed falloff from 0 to 7.2 and a 70% reduction. Both components list 6% critical chance, a 1.8× critical multiplier, and 28% status chance. These entries do not establish independent status applications per rocket. The listed combined damage is 487.
Firing and reload details
Akarius has a burst trigger, a 10-round magazine, a listed fire rate of about 4.25, and a 3.4-second reload. The description says rockets seek targets, arm after reaching a safe distance, and reload faster while sprinting, especially for Gauss. It requires Mastery Rank 8 and has two Naramon polarities.
Related sidearms
Akarius Prime shares the dual rocket-launcher style and is described as reloading faster while sprinting, fastest with Gauss. Catabolyst is described as a short-range corrosive stream pistol that can throw its ammo bladder as a grenade when reloading. Ocucor is described as spawning an energy tendril toward a nearby target after each takedown. These offer different weapon behaviors rather than establishing direct substitutes.
Use considerations
Targets closer than the safe arming distance described for the rockets may not allow them to arm before impact, though the distance is unspecified. Sprint reload behavior may help manage reloads, but its amount is not given.
Limitations and tradeoffs
- AoE detonations add blast damage, with listed 70% falloff across the stated interval.
- The description identifies target-seeking rockets and a safe arming distance, whose precise behavior and distance are not detailed in the attack data.
- The 10-round magazine and 3.4-second reload are listed; sprinting improves reload speed, but the amount is unspecified.
Common mistakes to avoid
- Treating the listed 28% status chance on both components as proof of separate status applications per rocket.
- Assuming the 7.2 falloff endpoint is a measured radius with a specified unit.
- Expecting rockets to arm against very close targets without accounting for the described safe arming distance, whose value is unspecified.






