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Alternox Prime
Warframe · Equipment

Alternox Prime

Prime automatic electrical rifle with a distinct alternate attack

Released Dec 10, 2025

Alternox Prime is a mastery-rank-13 primary rifle with automatic Electricity projectiles and a separate alternate attack. It has a 42-round magazine; its listed shots are projectiles.

TypeRifleMastery requirement13Critical chance20%Critical multiplier2.2
Alternox Prime GUIDE

Understand Alternox Prime

Useful when…

  • Use normal fire for projectiles that each list 75 Electricity damage, 20% critical chance, and 40% status chance.
  • Use alternate fire for its separately listed physical contact damage, Electricity damage-over-time, and explosion components.
  • Account for the separate critical, status, and falloff values listed for each attack mode.

What do its two attacks do?

Normal fire launches projectiles at a listed 5.33 per second. Each lists 75 Electricity damage, 20% critical chance, a 2.2× critical multiplier, and 40% status chance. Alternate fire has separate entries for contact damage (7 Impact, 10.5 Slash, 52.5 Puncture), 70 Electricity damage over time, and a 140 Electricity area explosion. Each alternate entry lists 2% critical chance, a 2× multiplier, and 50% status chance. The damage-over-time and explosion entries have six-metre falloff, with 60% damage reduction at the range end. Pulse timing and count are not specified.

How does it handle in combat?

The normal and alternate-contact entries are projectiles with listed speed 60, so allow for travel when aiming at moving targets. The damage-over-time and explosion entries do not list projectile speed. The rifle fires automatically, has listed accuracy 18.18, a 42-round magazine, and a 1.8-second reload.

What are its listed requirements and properties?

Alternox Prime has a mastery requirement of 13, a rank cap of 30, and one Madurai polarity. Its normal attack lists 20% critical chance and 40% status chance; alternate-fire entries list 2% critical chance and 50% status chance. These values are specific to their respective attack entries.

How does it compare with other rifles?

The base Alternox description says its alternate electrical ball sticks to surfaces, pulses Electricity, then explodes, and notes a small amount of multishot when Gyre wields it. These details describe the base weapon and its stated Gyre condition; the supplied Alternox Prime attack entries do not specify those behaviors. Perigale Prime is identified as a sniper rifle, while Tenora is described as having machine-gun fire and a charged shot.

Limitations and tradeoffs

  • Projectiles require leading moving targets.
  • Alternate-fire entries list 2% critical chance, compared with 20% for normal fire.
  • Alternate damage-over-time and explosion entries have six-metre falloff.

Common mistakes to avoid

  • Applying alternate-fire critical or status values to normal fire, or vice versa.
  • Assuming the base Alternox's Gyre-specific multishot or surface-sticking pulse behavior applies to Alternox Prime.
  • Treating listed projectile speed as a property of the damage-over-time or explosion entries.

Effects and reference details

Detailed properties

Critical chance20%
Critical multiplier2.2×
Status chance40%
Listed attack rate5.33
Accuracy18.18
TriggerAuto
Magazine size42
Reload time1.8 seconds
Multishot1
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack20%2.2×40%electricity: 75
Alt-Fire Contact2%2×50%impact: 7, slash: 10.5, puncture: 52.5
Alt-Fire Damage over Time2%2×50%electricity: 70
Alt-Fire Explosion2%2×50%electricity: 140

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Alternox Prime — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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