Understand Amprex
Useful when…
- Clearing groups of nearby enemies with a beam that can arc between them.
- Using a rapid-fire primary with a 100-round magazine and strong listed critical stats.
How the beam handles
The normal attack is a hit-scan beam with 22 Electricity damage, a 32% critical chance, a 2.2× critical multiplier, and a 22% status chance. Its held trigger fires at 12 attacks per second. The described arcs support crowd control against nearby groups; the supplied details do not specify arc range or how many targets can be chained, so those should not be assumed.
Practical use and investment
The large 100-round magazine suits sustained firing, but the listed reload takes 2.6 seconds, so avoid emptying it without regard for a lull in combat. Its critical chance and multiplier give a clear reason to consider critical-focused upgrades; the 22% status chance also supports considering status investment. These are build directions, not promises of final damage or a particular result. The rifle requires Mastery Rank 10.
Alternatives with different handling
Alternox is another rifle with Electricity, but its primary fire uses orbs and its alternate fire places a pulsing electric ball that later explodes. Argonak instead offers distinct semi-auto and full-auto hitscan modes. Basmu's description distinguishes explosive bolts from chaining plasma beams and describes health leech after its regenerative battery is fully drained. These are different handling choices, not direct substitutes with identical effects.
Limitations and tradeoffs
- Sustained firing is supported by a 100-round magazine, while the 2.6-second reload can interrupt it.
Common mistakes to avoid
- Treating the beam as a single-target shot and overlooking the described arcs among nearby enemies.
- Assuming the listed 22 Electricity damage specifies the damage of every arc target; the inputs do not explain that interaction.






