Understand Azima
Useful when…
- Use Normal Attack for automatic hitscan fire.
- Consider the described spinning magazine and nearby-enemy lasers as a distinctive feature.
- Keep the Turret Expiry entry separate from Normal Attack damage.
What is the spinning magazine effect?
Azima’s description says its fired magazine spins in the air for a short time and fires lasers at nearby enemies. Separately, the attack list includes a Turret Expiry entry with 75 Blast damage. That entry does not establish the mechanics of the spinning magazine effect or how its damage relates to the lasers.
How does normal fire handle?
Normal Attack is automatic hitscan fire at 10 attacks per second. It deals 20 listed damage per shot: 13 Slash, 5 Puncture, and 2 Impact. It has 16% critical chance, a 2× critical multiplier, and 16% status chance. The magazine holds 75 rounds and reloads in 1.4 seconds.
What are its progression properties?
Azima requires Mastery Rank 6, has a rank cap of 30, and lists Naramon and Madurai polarities.
How do the comparison pistols differ?
Athodai and Athodai Prime are described as triggering temporary Overdrive on weak-point kills, increasing fire rate and granting infinite ammo. Athodai’s description also says Overdrive locks off secondary functions. Catabolyst is described as a short-range corrosive bile stream, with its ammo bladder thrown as a grenade when reloading. These descriptions identify different effects and conditions.
Limitations and tradeoffs
- Normal Attack has 16% critical chance and 16% status chance.
- Turret Expiry is listed separately with 75 Blast damage; its relationship to the described lasers is unspecified.
Common mistakes to avoid
- Adding Turret Expiry damage to every Normal Attack shot.
- Assuming mechanics for the Turret Expiry entry beyond its listed 75 Blast damage.
- Applying Athodai’s Overdrive or Catabolyst’s reload effect to Azima.






