Understand Buzlok
Useful when…
- Fighting targets where launching a beacon and following with projectile fire is practical.
- Using its 50-round magazine for repeated shots while accounting for projectile travel and a 3-second reload.
How do the rifle and beacon work?
Normal Attack is automatic projectile fire at 6.25 shots per second, with 80 m/s projectile speed. It lists 23% critical chance, a 2.5× critical multiplier, and 21% status chance; damage is 30 Impact, 24 Puncture, and 6 Slash. The separate Beacon attack launches a projectile at 200 m/s and deals 3 Puncture damage. The weapon's description says marked targets are more likely to take critical hits and that its rounds home in on the enemy; it does not quantify that increased likelihood.
When is its handling useful?
The beacon setup is relevant when you can mark a target and then benefit from the described homing rounds. Projectile travel is a practical consideration compared with a hit-scan weapon. Its 50-round magazine and 3-second reload support repeated fire, but the listed accuracy is 16.67 and the projectile speed is finite. The marking description gives no numeric bonus, so do not calculate a specific critical chance increase from it.
How does it differ from other sniper choices?
Perigale is described as a multi-barrel sniper whose headshots in quick succession grant infinite ammo, so its condition is repeated headshots rather than Buzlok's beacon-marking mechanic. Rubico is described as a long-range revolver-style rifle, and Vulkar as a distance weapon. Consider those descriptions when deciding whether you want a marked-target projectile rifle or a different sniper handling pattern; their listed critical values alone do not establish a universal winner.
Limitations and tradeoffs
- Normal rounds are projectiles rather than hit-scan, so their 80 m/s travel speed matters for moving targets.
- The beacon's increased critical likelihood is described but not quantified.
Common mistakes to avoid
- Do not treat the beacon's target-marking critical benefit as a fixed numeric bonus.
- Do not describe the normal shots as hit-scan; they are projectiles with 80 m/s speed.






