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Buzlok
Warframe · Equipment

Buzlok

Automatic projectile rifle with a separate beacon projectile described as marking targets for homing shots.

Released Sep 17, 2014

Buzlok is a projectile rifle for players willing to use its beacon mechanic before relying on homing rounds. Normal shots travel at 80 m/s and deal 60 listed physical damage; the description says marked targets are more likely to take critical hits. This makes target marking part of the handling plan rather than a passive sniper-style precision bonus.

TypeRifleMastery requirement11Critical chance23%Critical multiplier2.5
Buzlok GUIDE

Understand Buzlok

Useful when…

  • Fighting targets where launching a beacon and following with projectile fire is practical.
  • Using its 50-round magazine for repeated shots while accounting for projectile travel and a 3-second reload.

How do the rifle and beacon work?

Normal Attack is automatic projectile fire at 6.25 shots per second, with 80 m/s projectile speed. It lists 23% critical chance, a 2.5× critical multiplier, and 21% status chance; damage is 30 Impact, 24 Puncture, and 6 Slash. The separate Beacon attack launches a projectile at 200 m/s and deals 3 Puncture damage. The weapon's description says marked targets are more likely to take critical hits and that its rounds home in on the enemy; it does not quantify that increased likelihood.

When is its handling useful?

The beacon setup is relevant when you can mark a target and then benefit from the described homing rounds. Projectile travel is a practical consideration compared with a hit-scan weapon. Its 50-round magazine and 3-second reload support repeated fire, but the listed accuracy is 16.67 and the projectile speed is finite. The marking description gives no numeric bonus, so do not calculate a specific critical chance increase from it.

How does it differ from other sniper choices?

Perigale is described as a multi-barrel sniper whose headshots in quick succession grant infinite ammo, so its condition is repeated headshots rather than Buzlok's beacon-marking mechanic. Rubico is described as a long-range revolver-style rifle, and Vulkar as a distance weapon. Consider those descriptions when deciding whether you want a marked-target projectile rifle or a different sniper handling pattern; their listed critical values alone do not establish a universal winner.

Limitations and tradeoffs

  • Normal rounds are projectiles rather than hit-scan, so their 80 m/s travel speed matters for moving targets.
  • The beacon's increased critical likelihood is described but not quantified.

Common mistakes to avoid

  • Do not treat the beacon's target-marking critical benefit as a fixed numeric bonus.
  • Do not describe the normal shots as hit-scan; they are projectiles with 80 m/s speed.

Effects and reference details

Detailed properties

Critical chance23%
Critical multiplier2.5×
Status chance21%
Listed attack rate6.25
Accuracy16.67
TriggerAuto
Magazine size50
Reload time3 seconds
Multishot1
Foundry Credits30,000
Foundry time24 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack23%2.5×21%impact: 30, slash: 6, puncture: 24
Beacon0%1×0%puncture: 3

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Buzlok — WARFRAME Wiki ↗
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