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Caustacyst
Warframe · Equipment

Caustacyst

Heavy-attack scythe

Released Oct 20, 2016

Caustacyst is a mastery-rank-7 scythe with a corrosive-heavy normal damage profile and a charged heavy attack that launches a corrosive wave and creates a corrosive pool. Consider it if you want those distinct heavy-attack effects and can accommodate its one-second charge time.

TypeScytheMastery requirement7Critical chance9%Critical multiplier2
Caustacyst GUIDE

Understand Caustacyst

Useful when…

  • Use normal attacks for mixed physical and Corrosive damage with a 37% status chance.
  • Charge a heavy attack to launch the Corrosive Wave and create the Corrosive Pool.

Heavy attack effects and conditions

The heavy attack has a listed one-second charge time. Its Corrosive Wave is a projectile with 225 Corrosive damage and listed travel values of 15; the accompanying Corrosive Pool is an area attack with 98 Corrosive damage and 50% status chance. These are distinct attacks from the regular melee and slam modes. Normal attacks list 260 total damage: 103 Corrosive, 71 Puncture, 69 Slash, and 17 Impact, with 9% critical chance, a 2× multiplier, and 37% status chance.

Other attack modes and investment

A regular slam deals 520 Impact in an area, with falloff from 0 to 8 m and 50% reduction at the endpoint. A heavy slam deals 780 Blast over an area, with falloff from 0 to 9 m and 30% reduction. The wave and pool effects are therefore not the weapon's slam attacks. Its high normal-attack status chance and substantial Corrosive component support considering status-oriented upgrades; the 9% critical chance is modest. It has a Madurai polarity. Its one-second wind-up makes heavy attacks a deliberate choice rather than an immediate strike.

Alternatives

Tenet Grigori is another scythe, but its description ties a spinning disk to a Heavy Slide Attack and its lifetime to combo counter size. Arca Titron is a hammer that builds electron charges from successive kills for slam attacks. Masseter is a heavy blade, with a Grendel-specific stagger and knockdown immunity during heavy attacks.

Limitations and tradeoffs

  • Heavy attack requires a one-second charge.
  • Base critical chance is 9%.
  • Wave, pool, regular slam, and heavy slam have separate damage and status values.

Common mistakes to avoid

  • Assuming the Corrosive Wave is the heavy slam; the wave and pool belong to the charged heavy attack.
  • Ignoring the one-second charge when judging how readily the heavy effect can be used.

Effects and reference details

Detailed properties

Critical chance9%
Critical multiplier2×
Status chance37%
Listed attack rate1
Blocking angle60
Combo duration5 seconds
Follow through0.6
Range2.9 m
Foundry Credits30,000
Foundry time24 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack9%2×37%impact: 17, slash: 69, puncture: 71, corrosive: 103
Corrosive Wave9%2×37%corrosive: 225
Corrosive Pool0%1×50%corrosive: 98
Slam Attack9%2×10%impact: 520
Heavy Slam Attack9%2×10%blast: 780

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Caustacyst — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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