Understand Arca Titron
Useful when…
- Use normal attacks for the listed Impact and Slash damage.
- Use regular or heavy slams for their listed area Electricity attacks.
- Consider its attack speed and heavy-attack wind-up when choosing how often to use its attacks.
Normal attacks
Normal attacks list 360 damage: 234 Impact and 126 Slash. They have 24% critical chance, a 2× critical multiplier, and 38% status chance, at about 0.73 attacks per second.
Slam attacks and charge
Regular slams list 720 Electricity damage, 38% status chance, and falloff out to 9 m. Heavy slams separately list 1,080 Electricity damage, 38% status chance, and falloff out to 10 m. The description ties its electron charge to successive kills and slam attacks, but gives no charge threshold or numeric bonus.
Handling and comparison
Arca Titron lists 2.6 m range, 0.4 follow-through, a 1.2-second heavy-attack wind-up, a five-second combo duration, and Madurai and Naramon polarities. Heliocor is another hammer, but its description focuses on Codex scanning on fatal strikes and requires an equipped Codex Scanner and an available charge. These descriptions identify different mechanics and purposes.
Limitations and tradeoffs
- The listed attack speed is about 0.73 attacks per second, and the heavy-attack wind-up is 1.2 seconds.
- The charge depends on successive kills and is released on slams; its effect is not quantified.
- Slam attacks have area falloff.
Common mistakes to avoid
- Do not assign the charge a stack limit or numeric bonus not specified here.
- Keep normal and slam attack entries separate.
- Do not assume the kill-built charge is released by an ordinary swing.






