Understand Cedo
Useful when…
- Using the glaive to apply status effects before directing primary fire at afflicted targets, as the description specifies that damage rises with each status effect.
- Using primary fire for hit-scan Puncture damage when targets are within its listed falloff range.
- As Lavos, benefiting from the stated conversion of a small portion of ammo pickups to Primary Ammo.
How does primary fire handle?
Normal Attack is hit-scan at about 3.83 shots per second and lists six multishot. It deals Puncture damage, with 20% critical chance, a 2.4× multiplier, and 0.3% status chance. Damage falloff starts at 26 meters and reaches 96.67% reduction at 52 meters. The magazine holds 40 rounds and reload takes 2.2 seconds. The low listed normal-attack status chance makes the alt-fire glaive's status application important to the weapon's described status-dependent damage use.
What does the glaive do?
Alt-Fire Glaive launches a projectile at 60 m/s, listing 2% critical chance, a 1.4× multiplier, and 50% status chance; its direct damage is Slash. The separate Glaive Radial Attack is AoE Blast damage, with the same critical and status values and no listed falloff reduction from 0 to 6 meters. The weapon description says damage increases with each status effect on a target, but does not specify a numerical increase. The glaive's status chance and damage scaling belong to the alt-fire interaction; do not attribute them to primary fire.
What is the Lavos interaction, and what alternatives differ?
When Lavos wields Cedo, the description says a small portion of any ammo pickup is transmuted to Primary Ammo. Astilla is described as firing glass slugs that devastate on impact; Bubonico combines automatic toxic-barb fire with a distinct burst and viral radial attack. Coda Bassocyst has a separate alt-fire interaction for targets that are or are not vulnerable to Mercy Kills. Those are different mechanics to consider when Cedo's glaive and status-dependent damage interaction are not the desired handling.
Limitations and tradeoffs
- Primary fire lists 0.3% status chance, while the glaive alt-fire lists 50%; these values apply to different attacks.
- Primary attack damage falls off heavily between 26 and 52 meters.
- The described status-based damage increase has no supplied numeric value.
Common mistakes to avoid
- Do not use the glaive's 50% status chance as the normal attack's status chance.
- Do not state a numeric damage increase per status effect; the supplied description gives no amount.






