Understand Corufell Prime
Useful when…
- Comparing its listed normal-attack critical stats and physical damage split.
- Considering its separately listed Heat projectile and Blast slam attacks.
Normal attack and projectile
The normal attack is listed at speed 1.083, with 225 damage: 108 Impact, 76.5 Puncture, and 40.5 Slash. It has 30% critical chance, a 2.5× critical multiplier, and 20% status chance. The Charged Projectile entry lists speed 0.833, 650 Heat damage, 30% critical chance, and 14% status chance. Its projectile speed and flight are both 40, with 50% damage reduction across the listed 15–30 falloff interval. The weapon's separate wind-up property is 1.3 seconds; it does not establish a projectile charge time.
Slam attacks and handling
The slam attack entry lists 450 Blast damage, with falloff from 0 to 8 and 50% reduction. The heavy-slam attack entry lists 675 Blast damage, with falloff from 0 to 9 and 30% reduction; a separate detailed property lists heavy slam attack as 1,125. These are discrepant listed values and should not be added together. Range is 2.6, follow-through is 0.4, blocking angle is 65 degrees, and combo duration is 5 seconds.
Requirements and comparison
Corufell Prime requires mastery rank 16, has a rank cap of 30, and lists Madurai and Naramon polarities.
Limitations and tradeoffs
- The separate attack entries have different damage types and values, so they should not be combined into one attack figure.
- The heavy-slam attack entry and detailed property list different damage values.
Common mistakes to avoid
- Treating the 1.3-second weapon wind-up as the projectile's charge time.
- Adding the 675 heavy-slam attack entry to the separate 1,125 detailed property.






