Understand Dakra Prime
Useful when…
- Use normal attacks for Slash-heavy melee damage and the listed 36% critical chance.
- Use slam attacks for area Impact or Blast damage, separately from normal strikes.
Normal attack and slams
Normal attacks deal 17 Impact, 17 Puncture, and 136 Slash, with 36% critical chance, a 2.4× multiplier, and 18% status chance. The regular slam deals 340 Impact in an area; the heavy slam deals 510 Blast. These modes have their own falloff and 10% status chance, distinct from the normal attack profile.
Handling and investment
Dakra Prime lists a 2.5 m range, 0.6 follow-through, 0.6 seconds wind-up, and a five-second combo duration. Its Madurai and Naramon polarities are relevant when planning mod slots. Its critical chance and multiplier support considering critical investment, while its 18% status chance is a separate consideration. No final damage or required mod arrangement follows from these base values alone.
Compare other melee forms
Orthos is a polearm whose description highlights striking distance and multiple targets; Scindo is a heavy blade described as slower but heavy-hitting; Dual Ether is a fast dual-sword option described as able to hit multiple targets. Consider these when reach, heavier swings, or dual-sword handling matter more than Dakra Prime’s sword profile. The comparison descriptions do not establish a universal ranking.
Limitations and tradeoffs
- Normal status chance is 18%.
- The listed range is 2.5 m.
- The normal strike’s high Slash share is not the damage type listed for its slam attacks.
Common mistakes to avoid
- Do not apply the normal attack’s 36% critical chance to the listed heavy-slam profile without checking that mode’s own entry.
- Do not mistake its area Slam Impact damage for its normal Slash-heavy damage.






