Understand Scindo
Useful when…
- Using wide heavy-blade strikes against multiple nearby targets.
- Using slams for area damage, especially when an attack need not be rapid.
- A low-Mastery heavy-blade option when its slower handling suits the encounter.
Attacks and damage
Normal attacks deal 200 listed physical damage, including 160 Slash, at about 0.917 attacks per second. They have 15% critical chance, a 1.5× critical multiplier, and 10% status chance. Regular Slam deals 400 Impact in an area, with 10% status chance and falloff to 50% reduction by 8 m. Heavy Slam deals 600 Blast, also with 10% status chance, and reaches 30% falloff reduction by 9 m. Its description notes that heavy strikes can connect with multiple targets.
Handling and fit
The weapon has a 1.1 s heavy-attack wind-up, 2.6 m range, and 0.6 follow-through. Its heavy, slower swings reward committing to a group rather than expecting fast single-target follow-up. Mastery requirement is 2; the listed blueprint and component costs are acquisition details, not evidence of current availability.
Alternatives by handling
Dakra Prime is a sword described as fast and capable of hitting multiple targets, so it presents a speed-oriented contrast. Dual Ether is described as fast and precise while retaining multi-target capability. Dual Heat Swords are also described as connecting with multiple targets. These descriptions distinguish handling and weapon class; the supplied comparisons do not establish that any is a direct upgrade for every use.
Limitations and tradeoffs
- Normal attacks are slower than rapid melee options described in the comparisons.
- Modest critical and status chances limit what can be inferred from the base attack profile.
Common mistakes to avoid
- Do not read the Slam’s Impact damage as the Heavy Slam’s damage; Heavy Slam deals Blast.
- Do not expect the weapon’s multi-target handling to compensate for its slower attack rate in every situation.






