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Ember
Warframe · Warframe

Ember

Heat damage caster with armor stripping and escalating flame protection

Released Oct 25, 2012

Ember uses Heat attacks to ignite enemies, strip armor, and spread fire, while Immolation provides flame armor that strengthens over time. Consider her when you want area fire pressure and can manage the energy drain that begins when Immolation's meter reaches full strength. Her passive rewards having enemies within Affinity Range affected by Heat.

TypeWarframeMastery requirement0Armor135Health270Shield270
Ember GUIDE

Understand Ember

Useful when…

  • Applying Heat to nearby enemies to increase Ability Strength through her passive.
  • Stripping enemy armor and knocking enemies back with Fire Blast.
  • Spreading fire among enemies with Inferno.
  • Using Immolation for protection while monitoring its meter and energy cost.

What do Ember's abilities do?

Fireball launches a fiery projectile that ignites enemies on contact. Immolation protects Ember with flame armor that grows stronger over time; once its meter is full, it consumes energy, and recasting extinguishes the flame. Fire Blast slams the ground with an incinerating plasma wave that knocks enemies back and strips their armor. Inferno sends a flaming comet in front of Ember, engulfing enemies with fire that can spread through their ranks. Her passive grants Ability Strength for each enemy within Affinity Range affected by Heat; the per-enemy amount is an unresolved placeholder.

When is she useful?

Ember fits fights where Heat can reach multiple enemies: affected enemies within Affinity Range contribute to her passive, and Inferno's fire can spread through ranks. Fire Blast combines crowd displacement with armor stripping. Immolation offers escalating protection, but its full meter starts consuming energy, so pay attention to that state and recast to extinguish it when needed. The descriptions do not provide damage, strip, or meter values.

What investment details are supported?

Ember lists 270 health, 270 shields, 135 armor, and 175 power. Her configuration has two Naramon polarities and a Madurai aura polarity. The input gives no ability upgrade track or numerical scaling, so it supports no exact mod build or damage claim. Prime Ember has higher listed armor and shields and different polarities, but this does not establish that regular Ember's abilities change.

How do the other candidates differ?

Gauss is described as relying on movement to charge a battery and as having high damage and survivability; Titania is described as dealing damage and providing crowd control. These summaries do not establish Ember's Heat-affected passive, armor stripping, or Immolation mechanic, so they are not demonstrated ability substitutes.

Limitations and tradeoffs

  • Immolation's escalating protection begins consuming energy at full meter.
  • The passive's numeric Ability Strength gain per affected enemy is unresolved.
  • The abilities have no supplied numerical scaling for exact damage or armor-strip comparisons.

Common mistakes to avoid

  • Leaving Immolation at full meter without accounting for its energy consumption.
  • Assuming Fire Blast only damages enemies; it also knocks them back and strips armor.
  • Treating the passive's unresolved per-enemy value as a known amount.
  • Assuming Heat-affected enemies outside Affinity Range contribute to the passive.

Effects and reference details

Detailed properties

Listed health270
Listed shields270
Listed armor135
Energy175
Sprint speed1.1
Foundry Credits25,000
Foundry time72 hours
Fireball

Release a fiery projectile that ignites enemies on contact.

Immolation

Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.

Fire Blast

Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.

Inferno

Command a flaming comet to crash down in front of Ember, engulfing enemies with a fire that can spread through their ranks.

References and version

Game data version: Pinned public export

Ember — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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