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Gauss
Warframe · Warframe

Gauss

Fast, movement-powered combat and survival Warframe

Released Aug 29, 2019

Gauss builds battery charge through movement and uses his abilities for mobility, defense, and speed boosts. His kit combines battery-dependent defenses with Cold and Heat effects and Redline’s weapon-handling bonuses.

TypeWarframeMastery requirement0Armor185Health270Shield455
Gauss GUIDE

Understand Gauss

Useful when…

  • Charging the battery through movement
  • Using Kinetic Plating for resistance to listed damage types and protection from stagger and knockdown
  • Applying Cold or Heat Status nearby with Thermal Sunder
  • Increasing fire rate, attack speed, reload speed, and casting speed with Redline

Movement and battery

Gauss’s passive fills his battery as he moves. Shield recharge speed and recharge delay improve based on battery level, but the numeric bonuses are not provided. Mach Rush is a hyper-sprint that knocks over enemies and charges the battery; crashing into a solid object generates a shockwave.

Defense and Thermal Sunder

Kinetic Plating converts a portion of absorbed Physical, Heat, Cold, and Blast damage into Energy and protects Gauss from stagger and knockdown. Its damage resistance depends on battery level. Thermal Sunder’s tap siphons kinetic energy, charges the battery, and inflicts Cold Status nearby; holding reverses the process, drains the battery, and inflicts Heat Status.

Redline and listed stats

Redline supercharges Gauss’s abilities and increases fire rate, attack speed, reload speed, and casting speed. When the battery is past the redline, electricity arcs periodically and explodes when the ability is deactivated. Gauss has 270 health, 455 shields, and 185 armor; his listed polarities are Madurai and Vazarin, with a Naramon aura polarity.

Comparison

Gauss Prime has the same listed health and armor, 550 shields instead of Gauss’s 455, and an additional listed polarity. Hildryn’s description centers on shield-powered abilities, while Oberon’s centers on healing and ally support; their stated emphases differ from Gauss’s movement-charged battery kit.

Limitations and tradeoffs

  • Battery-dependent shield recharge and Kinetic Plating resistance vary with battery level.
  • Thermal Sunder’s tap charges the battery and applies Cold Status; holding drains it and applies Heat Status.
  • The passive’s numeric recharge bonuses and Kinetic Plating’s numeric resistance are not provided.

Common mistakes to avoid

  • Mixing up Thermal Sunder’s tap and hold effects on battery charge and Status.
  • Assuming Kinetic Plating has a fixed resistance regardless of battery level.
  • Treating Redline’s speed increases as explicitly conditioned on being past the redline; that condition is stated for the periodic arcs and deactivation explosion.

Effects and reference details

Detailed properties

Listed health270
Listed shields455
Listed armor185
Energy175
Sprint speed1.4
Foundry Credits25,000
Foundry time72 hours
Mach Rush

Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.

Kinetic Plating

Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.

Thermal Sunder

Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.

Redline

Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

References and version

Game data version: Pinned public export

Gauss — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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